Thoughts on having "game masters"?

what are your thoughts on people who could have adminbus powers yet not do any admining?
we already kinda have this since bacon has adminbus powers and doesn’t admin?

maybe give this role to based ex-admins or just generally very trusted players (cough cough cae cough cough)
I dunno but the idea of having more events or even just prayers answered would be cool since admemes sometimes got their hands full with bwoinks

15 Likes

Sure sign me up. And every other admin for that matter.

… wait. Nobody would sign up for doing the necessary work if this was an option.

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I just want more prayers and events

admins would still get adminbus perms and i don’t think it would be a sign up system, maybe more if a reward for being a good admeme who retired or somethin

just about 2 people

well yeah you don’t want a fuckload of em

The best ways to relieve the workload on Admins so that they can do this are:

  • Queue up for a head of staff and then actually take it seriously - teach people who don’t know what they’re doing and punish people who are being shitters with demotions so they lose access to their fun toys for the round. Having functional heads of staff that actually disincentivize negative playstyles takes a huge load off of our shoulders by adding the IC punishment back into IC conflicts. Every HoP that stops non-antag gun cargo before it starts is preventing a massive conflict admins never have to deal with.
  • Try signing up for Admin yourself and directly shoulder some of the weight. You still get to enjoy rounds as a normal player when you’re an admin at your leisure, but you can also devote some time to chipping away player reports and/or otherwise alleviating the few of us that are active.

Having a system where we hand only the adminbus perms to someone is asking for trouble.

1 Like

no thanks I walk the streets I don’t clean em

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image

2 Likes

would be nice to relieve workload and get more of the fun part of adminning done (so people stop complaining about badmins :flushed:), plus it’d be another good way to “move up” to adminship - get mentor and gamemaster and thats a fair amount of experience.

I honestly like this idea and had thought of it before for another community, but I ran into the same conundrum as Ruko. This kind of idea reduces the incentive of working in an already thankless position. I understand the desire for more events and special interactions to take you away from the monotony of back-to-back dynamic/random.

It could require that new gamemodes are thought up and put into rotation, and perhaps more creative objectives for antags to ensure things are a bit more engaging.

My only concern with this is at the start every round becoming the TG Event hall special ™ with the new game masters trying to trump each other with more and more impact on the usual shift flow (this was one of the traps TG admemes fell into on Event Hall).
I don’t need chaos and destruction that very often, thank you very much.
I would prefer subtile manipulation over what would inevitably happen.
For example giving the shade that prayed the task to ask 3 people on the station for their most beloved belongings and convincing them out of their own free will to give it to you.

Alternatively, add moderators. Command being both pushed and helped more into enforcing SOP would help too, maybe a “security and OSHA enforcement team” as an additional ERT could help.

That is actually fairly similar to an idea i had regarding ERT: add mercenaries the captain can buy via credits. They are ordered to do one task, are equipped similarly to detective and then fuck off once their task is complete.
In return give them like 2 bee coins as an incentive when they return with their mission complete. That would be a workaround for the common problem of ghost spawns turning the station upside down after they did their job. Also it would help with the cases where an ERT is absolutely needed but sec is
a) not there or
b) completely overwhelmed.
You could make it especially expensive so captains think twice about ordering it.

This was considered briefly during the rules rework, but was sidelined due to other things having priority. While the idea of game masters would be nice, care would have to be taken to ensure that there is still incentive to be a full admin so that adminning would actually get done. Here are some of the approaches other servers take, along with my thoughts on them:

CM:
CM has a head of events, along with admins, who are chosen from the pool of moderators to run events. They tend to have to do less ticket work than moderators, but still have to do some.

Pros:

  • Getting to run events as an incentive for good ticket work encourages activity among staff.
  • Ticket work is still done even with a large number of “game master” type figures.

Cons:

  • Good admins end up getting promoted and thus more tickets are handled by inexperienced or flat out bad admins.
  • An extremely large admin team is required, which we do not have.
  • Quite clique-y, encouraging newer staff to suck up to the heads in order to gain rapid promotion.
  • Being a low ranking moderator is a terrible and unrewarding experience with no fun.

I think this system is terrible, and having no game masters at all would be better than this treehouse club idiocy. It requires a massive staff team and wastes the manpower by placing the brunt of the work onto the worst and least experienced staff while those who are friends of the heads sit doing little work and largely doing whatever they like in-game with little to no consequence.

Yog:
Retired admins who are deemed worthy get admin perms, and are allowed to run events/do adminbus with them. I don’t know if they have to handle tickets but they likely don’t.

Pros:

  • Incentive to apply for admin, rewards good quality admins with a chance to have fun and improve rounds when they retire.
  • Reserve of people with admin perms to eject griefers when no full admins are online.

Cons:

  • Potentially as clique dependant as CM’s system if not worse.
  • Admins who retire basically never return because why would they?

Better than CM’s, but still heavily flawed and likely not worth the effort.

Goon:
Mentors are allowed to submit event requests to the admin team. If accepted, the mentor is given temporary admin powers for one round under admin supervision to run their event, before returning to be a normal player.

Pros:

  • No cliques, along with a pre-built discipline system (the mentor conduct).
  • Limitations encourage people to still sign up to admin.
  • Extra manpower during nations/other large events. Just call up the mentors to help.
  • Mentors can cooperate to create epic large scale events.

Cons:

  • Large scale events only, no random adminbus sadly.
  • Never really used on goon.

This, in my opinion, is the best approach. By forcing them to prepare their event beforehand and giving it scrutiny ensures that quality events are made, without compromising admin manpower. I would support this system being implemented into bee with a few modifications, such as a limit to how many events per week to prevent event spam.

2 Likes

Counterpoint: trying to bait and switch people with funny admin powers into becoming admins is a terrible idea in the first place.
It attracts the type of people applying for admin positions that you should not have in the first place: people that become admins BECAUSE of le funny powers. Administrator is, as the name implies, primarily an administerial role.
There are people who like administrative work.
The people that need special privileges as a reason to apply should not become admins in the first place.

We dont clean the streets, we are the ones making em dirty!

This is my belief as well, and I’ve raised issues with two admins in the past that want to push the funny buttons but don’t answer tickets because they aren’t feeling up to it at the time and yet they remain visibly logged in so players think their tickets are just being ignored

Admins should be able to do both, but not selectively choose to do only the fun while ignoring the work.

I imagine the fun stuff is what motivates a lot to stay around, though

I’m sure most are in the middle somewhere of liking the bus but tolerating the administering part. If it’s all the latter burnout would become way easier

Like at that point just get a job in retail if you want that experience, you get paid for it

big brain move: you have to spend 50 cents for each ahelp you do. no more ahelp spam, only actual player reporting, and admemes can pocket the money from their tickets so they kinda get paid

yes add this
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