Someone inquired regarding “ways to break the game” and “fuck people up”. Let me explain.
Given the number of server-side processing calls that a particularly complex, looping device has the potential to generate - there’s the possibility of crashing/lagging the server if one isn’t careful. Don’t be this person. Review your circuit layout before you stick in a power cell.
As for ways to specifically harm people, oh boy. There are many. Consider what components you have at your disposal, particularly those in Manipulation (Hint: Grenades/Guns), Reagents (Hint: Syringes/Smoke), and Atmospherics (Hint: Heaters/Coolers).
As always, IE focuses on automation. Consider how one could automate the process of harming people, with the available components. There are a very limited number of things that IE can do that can’t be more efficiently done on a case by case basis by other means. There are only a few components that allow for direct damage, though in a round-about way (Hint: I mentioned most of them above).