Other than his null-rod, chap is just a memey-er curator. They both have an armor/outfit uplink, they both have a specific antag they deal with, they both run around the station not really doing their jobs (the technical side anyway) and instead opting to robust/explore, and if there are no admins on to answer prayers there’s nothing really “supernatural” about the chap, other than his healy book. Chap losing his null rod, since there’s only one, is a big deal, so letting him recall it from anywhere would be extremely useful, and make the atheist hat (you throw it and it cuts people with your edge for 30 damage) becomes viable again, since people can’t just steal it or run off with it stuck in their legs or something.
Idk, just when there’s gimmick job magicians running around with better and more “magical” powers it doesn’t make sense for the chap to ONLY be able to heal people via bible.
Just be sure to set it to not work if it’s something like the chainsaw arm or the armblade WHILE you’re holding it, so you can’t just swap hands. Also if you get gibbed other people can just pick up your dark blessing which is kinda funky
Remove the punishment for validhunting as chaplain and losing your weapon, make the chainsaw arm useless and make his weapon even more overpowered.
As much as this would make my powergame chaplain play better, he does not need the ability to be able to recall weapons with high damage, high limb dismember, some weapons where you can’t shove overwise your hand gets cut off. If you are running round trying to validhunt tators with it and get shoved and lose it, then you are unrobust and deserve to have it stolen.