Similarly to the Contract Kit, this is traitoring on Hard Mode. And even moreso than Contract Kit, this is even higher risk/reward. Only for the truly robust.
The idea here is that whilst the Contract Kit rewards stealth, this kit would reward combat skill. Many of the most robust players here never buy the Contract Kit because although they would be able to contract many targets, they’d instead prefer the direct combat experience.
Which is fair enough, but at the same time it creates a negative experience when murderboning for the people who are just trying to learn their jobs, or they don’t want to powergame or their jobs take a good while to get going (Xenobio, Robotics, Botany etc) but they also want to avoid being murdered near roundstart.
Solution? The Special Agent Kit (name TBC).
Idea is you start with next to nothing, you have do timed objectives which earn you large amounts of TC and there are ghost roles spawned whose objective is to hunt you down.
So you might get the kit and your tablet says “Steal the Reactive Teleport Armour within 8 minutes” and payout is 12 TC. Similarly to the Centcom announcement when a ransom is paid to contractors, there is also an announcement when high-value items are stolen which let’s everyone know there is a Special Agent onboard. So you’ll have to deal with Security and validhunters upping their game too.
Starting items in Special Agent Kit box:
- Agent ID
- Chameleon Kit
- Mulligan
- Special Agent Tablet
- Syndicate Balloon (for when you truly want to flex)
(that’s it)
Ghost roles
As for the ghost roles, still undecided on the final version of that. They’d spawn after one objective is completed, then more after every objective ideally. They’re intended to give that combat challenge to the Special Agent, but will scale higher in difficulty to prevent mass accumulation of TC/gear and using it on crew.
There would be a Centcom announcement along the lines of “We’ve detect some items of high-value disappearing in a brief amount of time and our intelligence division has deteremined there is a Syndicate agent onboard. Standby whilst we deploy Centcom operatives to assist.”
Whilst Centcom Interns > ERT green level > amber > red > Death Squad is what first comes to mind, they have lots of valuable gear which can be stolen as well they don’t have a variety of approaches which can be used to fuck over the Special Agent.
On the other hand a progression like Bounty Hunters > Changeling > Slaughter Demon > Space Ninja > Academy Wizard > Legionnaire lavaland elite etc offers a lot more ways they can kill the Special Agent if they’re proving to be particularly resilient. They also have less gear that can be stolen and reused. They can be explained away by the Centcom announcement saying something like “we’ve had to hire in outside help to deal with your Special Agent problem”.
Whatever the ghost role spawn is, they’d have something like the IAA pinpointer which shows the general location of the Special Agent (but with a lower degree of accuracy). This is to make certain that if you want to be a Special Agent you will come into contact with these people hunting you and you can’t just do a stealth murderbone or accumulation of TC.
Thoughts, praise and demands for immediate coding below.