Security, the bully or the victim

I want to start by saying that I do not main or significantly play as a security officer. However, I do play as the Brig Physician quite a lot and while there are definitely people with bad attitudes and wrong behaviour, not every security member is a power-drunk psychopath. More on this later, but you might ask why is this an issue. Well ever noticed that when late joining most of the job except service and security is taken? Why might that be? Sure service is not filled either but that is usually because people dislike the lack of power gaming in these roles and the is a lot of slots so it hardly gets filled. But security is is most of the time left understaffed when players have a chance to pick anything else.

What does understaffed security means? It all good right no one to beat you and limit what you can carry (weapons) right? But in the wider scheme, it leads people to believe that security is incompetent and that they should take matters into their own hands (Valid hunting, revenge sprees).

So while playing as security is not that hard from the game mechanics standpoint it really is hard on you as a person to have constant pressure from everyone on you. On one side everyone calls you “shitsec” the moment you arrest or search someone. Then captain expects to result from you. And it feels like admins could ban you for a single bad move. Because if you mess something up it affects the game of other players and that sucks for them big time unlike the chemist that when he fucks up he will just blow himself and chem up and so on.

So no one really wants to play security as it is a huge responsibility while others will just hate on you anyway by default.

Yes, security does wrong things like bed cuffing striping etc. but so does everyone else they are just not held to the same standard. When for example did you saw robotics ask for permission to build a combat mech? Never they probably don’t even know they have to or ignore it. It is the same with security, sure you are supposed to know your job well enough before playing but that doesn’t mean you pick security the first time and you immediately know everything. This is further complicated by the mentioned fact that often people pick security just because it’s the only thing left other than service so they might not be very aware of how to play security. Or even players who do play security might not know or might not think something exists or is important to the SOP.

We hear all the time from guides " as security try to be as polite as possible" but that should work the other way around. Yes, maybe we shot you with a disabler and cuffed you without saying anything. That might be bad, but did you consider there might be a reason and that we don’t want to execute every crew member? Yes, security is not perfect and it might be a negative experience for you but that is the case for every department, not just security so try to be cooperative and not yell “shitsec” second we try to do anything.

Of course, if you are in fact a traitor trying to stain security and throw them off their mental stability is valid. (But don’t expect to be released just because you cite space law to them and call them slurs when the first thing you do when set free is to attack them the first thing you do. )
If you are a non-antagonist trying to make the process smoother will go a long way.

I will end my very bad rant here although there is much more to be said about this I am probably not the right person to do so. I do apologise if this is unreadable and doesn’t make any sense (Bad grammar/roleplay ban when ?)

As the final note the topic of many arguments I heard so far: Is Space law just guidelines or should it be followed to the letter on MRP?
(If you are an admin and don’t like this post feel free to delete it )

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It’s almost like being the executive leads to being the scapegoat for every group of people you have to deal with.
Something something shoot the messenger.
But yes, this is a problem in real life as well, we won’t be able to fix the community behavior ingame either.
It is easy to blame the guy taking away your bomb, it is less easy to self-reflect and think “maybe I should not have dragged a bomb around with me”.

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Every bad officer makes the good ones look a little worse, and there’s this also an endless loop of revenge fueled equally by security and antags alike:

  • Try to be the cool antag that RPs → Get shit on by tryhard sec/validhunters → Well fuck I guess I’ll just focus on greentext

  • Try to be the cool sec officer and opt for non-round removal → get shit on by antag who taunts you for being a noob → well fuck I guess I’ll just push for execution next time.

Death happens in both directions, and oftentimes it’s necessary for round flow - but consider circumstances from the other point of view.

Were you left in a revivable state? → Great, maybe don’t remember the details of your killer as a courtesy, even if you aren’t cloned. Don’t immediately rush to get revenge on them as soon as your limbs function again because you are pushing that player toward taking their next killing to the extreme when you do.

and on the flipside:

Do you really need to totally remove the person from the round via total brain/body destruction or hopelessly hiding the body without sensors? Maybe don’t. You won the fight, they’re still sitting out of the round for a probably substantial time - is it 100% necessary to remove them from the round for good?

8 Likes

security is a useless department, petition to remove security

Do you really need to totally remove the person from the round via total brain/body destruction or hopelessly hiding the body without sensors? Maybe don’t. You won the fight, they’re still sitting out of the round for a probably substantial time - is it 100% necessary to remove them from the round for good?

That wasn’t a problem when cloner was meta and any spaced/death body came back without memory of who killed them and why.

Now every kill that you don’t hide means they will run to the first sec officer yelling “MUH VALID” and sec will slap you the ‘W’ of shame and will greet you with disabler shots.

Also the most dedicated validhunters are the ones most likely to end up as collateral damage. There’s no incentive to let them resuscitate, because they will pick a toolbox and come back with a fury.

Isnt it still in the rules that post cloning dementia is a thing?

If you kill all sec they cant arrest you.

yes clones cant remember 5 mins before death… but cloning is not meta and will be avoided and only used as a last resort.

Yeah, and if I know I’m going to have to clone someone to revive them, I put the brain in an MMI, make an empty clone, and do a brain transplant.
It takes a bit longer but they keep their memories.

So you go out of your way to fuel the revenge cycle?

Lol reminds me when I was playing HOS and my officers were shocked I didnt perma execute the heretic because there was a CHANCE they could break out (we didnt even know their path!)

Give them a chance to break out it’s more fun anyway

More that when I’m playing Medical Doctor I try to heal people as best as I can and preserving one’s memories and experiences is part of who you are as a person.
Putting a brain in an MMI also helps the player know that they’re about to be revived and lets them talk IC while waiting for the clone to be done.
Once the clone is made and healed of cellular damage, the brain transplant and defibrillation only takes another minute or so.

I hate heretics.

Sec goes full cringe and validhunt 24/7. They instantly blue and bagsearch everyone. Anyone with the slight suspicion of being heretic gets round removed instantly, even if they did not harm anyone.

All heretics end up dead by 7 mins cause heretic is a shit antag that succumbs to meta knowledge.

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amount of people just play the game and amount of people tries to roleplay

Just get good.

Laignfizijj

Tbh that never happens when I play sec. We maybe get one or two in the first 10-15 mins, then its quiet for a hour. The ones we catch first usually get implanted and we let them go if they did not harm anyone yet.

Also we usually catch them thanks to prints on runes, they just happen to not wear gloves. And how do you expect we catch heretics anyway? Of course we will search suspicious people bruh, just git gud if you get caught with heretic items, hide them or something. We cant just say lmao heretics lets wait until half the station dies to them, of course we have to act immediately.

But yea just get good, I remember when we caught Vaughn round start, he got implanted. What did this clever guy do? He podded himself so he can get rid of it, cheeky motherfucker did us good

Get ash jaunt and lead sec on a hilarious pursuit across half the station teleporting through walls if they ever get close. Throw in some benny hill music and its a great time.

2 Likes

Fix your title

the bully or the unrobust

Ash jaunters get beat to death upon capture, holy cow are they annoying.


Most heretics are just bad at hiding their gear or just not getting searched.