As an antagonist and as an admin both, my job is to make the game more fun and engaging for others. It’s clear you didn’t have fun with what I did in this case but in my opinion this stems more from disliking nightmares as they are intended to antagonize than anything.
Each antagonist exists to antagonize the station in different ways and I don’t feel like I acted outside of expectations for what this particular antagonist is (at least historically) expected to do - plunge the station into darkness, and attack those that would bring light back to it or otherwise get in the way of darkness.
Nightmares do not offer much in the way of words, especially when actively being attacked and hunted down. I did have words to say and when I felt safe to speak and I spoke them to the engineer @Marvin, moth doctor (sugar I think?) and Mason Miami, but as I’ve said it in defense of others: RP =/= Words. If someone shows to be actively hostile in their intent, I’m going to respond with active hostility rather than words and I’m not going to be held at fault for that.
When I got to the station, the first thing I did was smash lights in the general area and around maints I could get to quietly, and found myself near engineering. I turn SMES off and hover around the area waiting for someone to turn them back on so I could reveal myself to them. My overhead chat messes up while doing so and I fiddle with it a bit to make it work again at least for the engineer, but I do mostly give up on it.
The engineer @Marvin announces my presence by saying something attacked them out of the darkness. One immediate response stands out to me among how the crew replies:
So the immediate response to “something attacked me in the darkness” is crew jumping immediately to something a nightmare can’t counter. Great.
I smash some lights around the station central hallways and begin to search around a bit and find that they are in fact already placing the floor tiles they threatened to, and have three other people nearby which makes for about half of the server population in this one area. I pop out of the shadows and do my best to cut them down before retreating because of just how outnumbered I am.
Having confirmed crew response is to be as meta as possible about the presence of a nightmare and I am now actively being hunted by the security present, I escalate my actions to destroying power instead of simply turning it off and smashing lights because I’m going to need some more darkness pretty quickly. After the engineering SMES are destroyed, the engineer’s next step is to hotwire the supermatter (smart) so I get into a scuffle with the engineer again and try to chase them away, but ultimately decide to target the APCs in the area next, which result in the supermatter blowing up.
After this, the scuffles I got into with crew are limited to being spooky popping in and out, one hit to disable crew lights, and only repeatedly attacking the people who show (or at least seem to present) outright hostile intent toward me. This means the only crew other than the engineer who were attacked more than once were Mason Miami who repeatedly shot at me and the research director (the player reporting me) who attacked me with captain’s saber.
I helped Mason Miami around the station and tried to warn them (overhead failed) that they were going to die if they continued and sure enough they did when they walked into a spaced area of the station.
I smashed all of the lights on the shuttle as is my nature as a nightmare and then left it behind. I spooked players in an escape pod but didn’t attack them, and they shoved me out of the door right as it launched.
Where I messed up:
Nightmares used to be no-restrictions murderbone antagonists that acted as a force of nature more than anything, but were changed earlier this year in May:
I remember nightmares not being allowed to freely murder anymore (and this wasn’t an issue since I never did this anyway even in the past, and again only killed one person this round), but I didn’t internalize they were barred from all high impact actions across the board now which includes “Results in damage to a department that is difficult to repair and causes the department to be unable to perform its normal duties.“
Considering the nightmare’s entire purpose involves mass destruction of station infrastructure and leaving large areas of it uninhabitable and aggressively defended… I’m not sure if the RAW really line up with the RAI in this case. I have three points for discussion:
- I can commit to not attacking SMES/Supermatter in the future if this was a fully intended part of the change, but it wasn’t any part of the discussions we had about it that I can remember. This has the widest impact on the station as a whole out of these three points.
- This is probably a good opportunity to ask if attacking APCs should be barred as well, since this action also renders entire sections of the station unable to function and is not easy to repair. This is currently a fully allowed action at this time to my knowledge and I don’t believe nightmares would survive this being forbidden.
- Many machines glow or emit light if the APC isn’t destroyed, if we decide against APCs am I able to destroy those? I would think this also renders a department unable to function in many cases.