[RukoFamicon] Admin Report

CKEY: Squk

Your Discord:marshswampbog

Offender’s CKEY: RukoFamicon

Offender’s In-Game Name (if relevant):
U’ruan the Nightmare

Date (YYYY-MM-DD):2025-11-13

Round Number: 54630

Rules Broken (if relevant): 13 (Antag Conduct), 2 (Power gaming)

Part of Admin/Mentor Conduct Broken (if relevant):

Incident Description:
Ruko was a nightmare, attacked everyone in the bar. Crew freaked out a bit. Miaou Lune was a traitor and screamed on radio to replace floor tiles with glass.
image

So Ruko took this as a sign to “game harder” than the crew, which meant destroying engineering, killing the SM APC and destroying all the SMES.

After some struggle to get the shuttle called, as RD I grabbed the captain’s saber as our one security officer was MIA and went to secure evac with the doctor.
Ruko was warping in and out around me so I was hollering out that I heard the monster and trying to see where he went. Then he came out of no where and chopped my limbs off. This was our first interaction other than the bar, and he never said a word to me before hacking both of my arms off and killing me, then stealing my arm.

He also went on the emergency shuttle the very second it landed to attack all the lights, then after darkening that went straight to where everyone else was on their escape pod and ran at them, failing to get on the pod.

This is the second night in a row Ruko has played midround and made the round generally worse.
The pop dropped off to zero after this round, and I don’t think many of us had fun waiting in the dark for the shuttle to come with little roleplay value out of the antag.

Specifically, nightmares are supposed to achieve their goals through low-impact means. I think as an admin Ruko should know that killing the SMES on a 6 pop-8 pop round doesn’t make it more enjoyable.

I’d really like more than anything for Ruko to just realize that if he wants to do antag gimmicks, especially on low pop, he should think about what makes the round better for the majority of people.

Though he was faced with a real gamer move from a traitor crew member, I think that killing the SM and SMES was a toe over the line. The argument here for rule 13 is really solid I believe.

Honestly, its not fun to do a forum report 2 nights in a row on someone I really respect as a player and admin, but we’re all held to the same standards.

3 Likes

Probably remove rule 2 from this report, antags are exempt from this at all times! I’d put rule 1 instead.

2 Likes

Yea I thought it was “Almost always”

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As an antagonist and as an admin both, my job is to make the game more fun and engaging for others. It’s clear you didn’t have fun with what I did in this case but in my opinion this stems more from disliking nightmares as they are intended to antagonize than anything.

Each antagonist exists to antagonize the station in different ways and I don’t feel like I acted outside of expectations for what this particular antagonist is (at least historically) expected to do - plunge the station into darkness, and attack those that would bring light back to it or otherwise get in the way of darkness.

Nightmares do not offer much in the way of words, especially when actively being attacked and hunted down. I did have words to say and when I felt safe to speak and I spoke them to the engineer @Marvin, moth doctor (sugar I think?) and Mason Miami, but as I’ve said it in defense of others: RP =/= Words. If someone shows to be actively hostile in their intent, I’m going to respond with active hostility rather than words and I’m not going to be held at fault for that.


When I got to the station, the first thing I did was smash lights in the general area and around maints I could get to quietly, and found myself near engineering. I turn SMES off and hover around the area waiting for someone to turn them back on so I could reveal myself to them. My overhead chat messes up while doing so and I fiddle with it a bit to make it work again at least for the engineer, but I do mostly give up on it.

The engineer @Marvin announces my presence by saying something attacked them out of the darkness. One immediate response stands out to me among how the crew replies:image
So the immediate response to “something attacked me in the darkness” is crew jumping immediately to something a nightmare can’t counter. Great.

I smash some lights around the station central hallways and begin to search around a bit and find that they are in fact already placing the floor tiles they threatened to, and have three other people nearby which makes for about half of the server population in this one area. I pop out of the shadows and do my best to cut them down before retreating because of just how outnumbered I am.

Having confirmed crew response is to be as meta as possible about the presence of a nightmare and I am now actively being hunted by the security present, I escalate my actions to destroying power instead of simply turning it off and smashing lights because I’m going to need some more darkness pretty quickly. After the engineering SMES are destroyed, the engineer’s next step is to hotwire the supermatter (smart) so I get into a scuffle with the engineer again and try to chase them away, but ultimately decide to target the APCs in the area next, which result in the supermatter blowing up.

After this, the scuffles I got into with crew are limited to being spooky popping in and out, one hit to disable crew lights, and only repeatedly attacking the people who show (or at least seem to present) outright hostile intent toward me. This means the only crew other than the engineer who were attacked more than once were Mason Miami who repeatedly shot at me and the research director (the player reporting me) who attacked me with captain’s saber.

I helped Mason Miami around the station and tried to warn them (overhead failed) that they were going to die if they continued and sure enough they did when they walked into a spaced area of the station.

I smashed all of the lights on the shuttle as is my nature as a nightmare and then left it behind. I spooked players in an escape pod but didn’t attack them, and they shoved me out of the door right as it launched.


Where I messed up:

Nightmares used to be no-restrictions murderbone antagonists that acted as a force of nature more than anything, but were changed earlier this year in May:

I remember nightmares not being allowed to freely murder anymore (and this wasn’t an issue since I never did this anyway even in the past, and again only killed one person this round), but I didn’t internalize they were barred from all high impact actions across the board now which includes “Results in damage to a department that is difficult to repair and causes the department to be unable to perform its normal duties.“

Considering the nightmare’s entire purpose involves mass destruction of station infrastructure and leaving large areas of it uninhabitable and aggressively defended… I’m not sure if the RAW really line up with the RAI in this case. I have three points for discussion:

  1. I can commit to not attacking SMES/Supermatter in the future if this was a fully intended part of the change, but it wasn’t any part of the discussions we had about it that I can remember. This has the widest impact on the station as a whole out of these three points.
  2. This is probably a good opportunity to ask if attacking APCs should be barred as well, since this action also renders entire sections of the station unable to function and is not easy to repair. This is currently a fully allowed action at this time to my knowledge and I don’t believe nightmares would survive this being forbidden.
  3. Many machines glow or emit light if the APC isn’t destroyed, if we decide against APCs am I able to destroy those? I would think this also renders a department unable to function in many cases.
4 Likes

Your insistence that I attacked you first is disingenuous in my opinion, as your actions at that time were to continually warp around me like you were making a threat to attack, while I was very clearly willing to type and have some sort of non-combat interaction.
To then immediately jump to cutting my arms off, stealing one, then smashing the escape shuttle lights (which you did literally frame one of the shuttle arriving, meaning you had to camp the evac to do so ) was not good escalation. Though I did hit you first, (whether it was an accident or not doesn’t matter here) you didn’t do anything OTHER than attack me this round.

To leave the station completely out of power and lights on a 8 pop round as admin is very much not playing antagonist to make the round more fun.
I was willing to look past it after talking to you last night, and sorting some of my own knowledge gaps surrounding revenants, but tonight it really feels like you just want to hand wave the fact that you really made that round a lot worse, to the point that no one wanted to play another round after.

2 nights in a row you’ve spawned in as midround and essentially griefed the station on sub 10 pop.

You then decide that the best method to cool things off is to @ me in discord that you’re digging logs to find out where I’m in the wrong.

And trying to say “RP=/=words” only goes so far. Admins often cite in their bans that players have very few say logs.
You made little effort to engage crew with roleplay, of any kind this round but chose instead to go kill the SM.

Though I can sympathize with feeling boxed in because of ONE PLAYER making the decision to meta game (as traitor btw or there would probably be a second report) I feel like you’re using that to justify something that you know was wrong, but can’t admit real wrong doing for.

To conclude, Chockenwings is right that R2 can’t apply here, rule 13 is still a very strong case, as to your admission you directly broke nightmare antag policy. Last night, I felt bad even making the report because I didn’t want to discourage future adminbus from you on low pop, but this time I actually want to make it clear that I think these shifts would be better without you playing midrounds like this. And the reactions from other players shows me that its not just me having a “bad round” like you said in discord, its you making the round bad for the majority of crew online at the time.

(minor edit for spelling/clarity)

2 Likes

I’m not going to reply to this thread (or anymore discord messages about this) until prompted by a headmin to avoid further degradation of the conversation.
So if you @ me and I don’t reply, its not personal its just that I’m clearly annoyed and don’t want to continue to interact based on said emotions.
I feel like that’s probably the best way to avoid being irritable and causing further conflict as this has not been a fun time for me making this report at the request of multiple other people.

3 Likes

First part of conversation, including an accusation that had me a bit heated because I really don’t like the whole “wordless” accusations, especially because I was pretty sure that I had been attacked first before I could get a word in through the buggy nightmare speech.

image

I conceded because I’m not known for remembering heat of the moment incidents with perfect clarity. It makes sense they couldn’t see me at all, they don’t have nightvision like I do. Maybe I did screw up and they really weren’t actively trying to stab me and it just looked like that.

I decided to fact check myself by looking at the logs:

That’s the whole context of the above quote.
(Nobody is actually blocked/ignored in discord, I did that to clean up the screenshots)

Suffice to say we BOTH thought the other was trying to attack us first.

6 Likes

You did not help me. Helping me would’ve been taking me to cryo you also made my round worse and were the reason I quit for the night.

I’m also displeased that you did not disclose that there’s a active player complaint against you for the same round I also have a player complaint or that you did not explain that you “made the round fun” facilitating a need for having guns making me have to deal with a rule 2 violation.

Thanks Ruko, awesome round dude.

Edit: I deeply apologize Ruko.

It turns out you did explain you made the round fun:

I skipped right over the post reading the whole thing. Yeah you did have my back and I was mad for nothing. I’m super sorry dude.

I’m willing to handle this any way you want. If you want the post edited to remove the mistake I can do that, I can leave it up, or I can edit it to make my mistake more clear.

2 Likes

You don’t need to do anything special. Posting your side of events and what you remember might be helpful but it also might not depending on what the headmins are looking at/for with this.

I believe my only interactions with you directly were being shot at and then cutting your arms off, then I saw the doctor send you away and followed, opening the doors as you approached them since you had no arms to do it yourself and weren’t doing anything to create light. I was curious where you were headed alone in the dark.

Before you entered the spaced area I made an effort to warn you that you would die if you proceeded, but opened the door anyway.

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I don’t remember you doing anything out of the ordinary that would violate rules for playing a shadowling. I might not have been happy with my arms being cut off but it’s par for the coarse with antags.

I would suggest in the future you either kill people and make sure they stay dead or not cripple them to where they can’t interact and will have a generally lousy time but are still expected to play. That’s just a preference there’s no rule that says you must do this.

1 Like

Chiming in after thinking this through. First off, I appreciate you alerting me to the bugged overhead chat, because I had lost your message in a badly timed examine, and your willingness to RP at the start.

From my perspective, what I saw was this (Hidden because the summary is long and doesn’t add directly to the report, included for what I saw and felt during that round):

Summary

1. Nightmare turns off SMES power. Station power starts dying within a few minutes
2. I investigate, and the nightmare reveals itself, hitting me once to disintegrate my PDA. We “RP” for a tiny bit in this section, me being “clueless” IC about nightmares and Nightmare saying I will not restore the lights. All good and well at this point.
3. I mention that something stabbed me out of the dark, and the comment about Floors was uttered. I audibly groan OOC on my end.
4. Nightmare turns off SMES switches another time.
5. I turn them back on.
6. Nightmare smashes SMES. Perfectly fine play. This has happened in about 3 to 4 minutes, I think? Fairly short amount of time.
7. I escalate by hotwiring the SM to the grid. Nightmare comes out and stabs me 3 times, I throw some tools and things I had in my backpack as self defense. It takes them, and I head for medical treatment because I did lose a lot of blood in that. All fair and well, and we need the hot wiring until I can get alternative power set up. I RP a bit more cautiously in dark spaces, (creeping around more than I usually would)
8. I return to a smashed APC in the SM and an active delam. I turn off the emitters and rebuild the APC, but the SM is too far gone at that point and it delaminates.
9. I get heavily irradiated and spend a bunch of time in medbay again trying to help medbay make mutadone because the station power was fully out by then.
10. Station is now completely blacked out and I scramble to setup power (abandoning the nice RP that I had started to build because we had multiple people down or injured and medbay was out of power). I die to carps because I fucked up getting out a welder.

This whole ordeal took probably 15 minutes at most.

Because of how quickly this escalated on my end, it seemed excessive. Delamming the SM does nothing to prevent the people who are putting glass tiles on the floor. Yes, it helps with the “spreading darkness” thing, but I showed a willingness to roleplay and didn’t immediately go gamer mode. I could have plasmaglassed a floodlight in the SMES chambers, I could have made glass floors, but I didn’t. Instead, you jumped to effectively the highest escalation against engineering, which is the APC in the SM chamber, which is exceedingly dangerous with the new rad rework, especially on low pop with one injured engineer. That action felt really bad, because I was willing to roleplay it out with increasing tension, but it went “Rock paper scissors” to “knife fight” (fair) to “nuclear warfare” with no major escalation on my end (or command’s end, because we really didn’t have an acting captain which was doing command things). Yes, antags are there to antagonize, but again, one of the rules is literally “the goal of the game is not to win”. If there had been more escalation on the engineering end, a Delam in the end would have been acceptable and I would have said that it was a great round, but it went from zero to explosion. Why does one crew member going gamer mode mean that every single crewmember is now a “gamer” and should be dealt in that same manner? Go deal with that gamer who is now obviously the problem.

The immediate spreading darkness to the shuttle and then rushing the escape pod also seemed bad, because you didn’t intend on evacuating on the shuttle. It felt like one last “fuck you” to the few crew that made it on the shuttle and an attempted “fuck you” to the people in the pod. There was no real need to smash those lights at that point, since they would be leaving in 3 minutes.

I feel that rendering one department unusable is fine because you have to smash multiple APCs to do that, and since station power is mostly fine, it is easier to come back and fix that. Smashing the SM APC causes a delam and causes the entire power grid to fail and can be hard to recover from. It’s also a much easier thing to be discovered since you have to smash the APCs in the departments and causes an immediate failure instead of a delayed by 3 minutes for delam and then after that a power failure on station.

It’s like the meta rules against morph or swarmers speed running the ORM. Sure, they can, but it shouldn’t be the first thing they do (or I’d say even second/third). It’s a high impact action, which doesn’t have a lot of counterplay other than sitting in engineering and defending the SM or go full gamer mode on the chamber.

You are arguing here under the assumption that since the outcomes are the same, the methodology doesn’t matter. Stabbing someone and leaving the body in medbay is much different then debraining and hiding their brain in a locker. Same result of “death” but one has a much different outcome.

3 Likes

I attempted to, and was immediately met with force by others in the process, including chasing after me as I retreated in near critical health from attempting to stop Miaou.

The next time I saw Miaou they had an igniters on timers which makes them effectively impossible to approach and more floor tiles had been placed in another location. I didn’t have any way of knowing there weren’t more floor tiles on the way.

To be clear I don’t fault any of them for their actions - this is just the best I have to justify the seemingly sudden escalation on my side. It felt like general crew as a whole was out for my blood just by showing myself twice, once with the lights going out and shortly after coming back on and once to attack the person about to make my existence misery to the best of my knowledge.

Yes, and crew come in all colors of the rainbow. Some want more action and others want silly goofballs even as a horrifying monstrosity. I generally try to match the vibes I’m receiving from crew. My attack on Miaou probably tainted the vibe check for them so again I don’t hold them at fault, but I am going to match what I am or feel like I am facing - I was facing what felt like clearly aggressive hostility by that point.

I’ve had many rounds all across the spectrum including many where that first encounter like we had gets me immediately gunned down and it would get marked IC if I complained about it as happens to others who do. Nightmares are ultimately kill or be killed on sight monstrosities so these are IC when they happen. It’s nice when both sides give a chance, but its not the norm or the expectation to talk before fighting in a role marked as “hostile" on escalation.

Rules as written this is a high impact action.

Rules as written go entirely against the nightmare goal though, unless they’re only allowed to smash lights directly and not any machines. That’s the point I’m trying to make.

When the nightmare changes were being discussed, the only thing proposed to be changed was forbidding high impact killings so I honestly think it’s an oversight. (I am not saying it should be normal to rush the supermatter, just arguing that I think it’s a valid thing to target just like it is for revenants)

I do entirely get what you’re saying, smashing the supermatter is an order of magnitude worse than smashing the SMES.

Smashing SMES is much worse than APCs and smashing APCs is much worse than lights.

I always start with just lights, as I did in this round. I get that it feels like I escalated too rapidly and will endeavor not to it so quickly again, (or ever depending on the final ruling)

2 Likes

Hey there, thank you for the report, and apologies for the large delay on this!

Nightmares are prohibited from using high impact actions. These have a strict definition, the relevant part for sabotage being:

Results in damage to a department that is difficult to repair and causes the department to be unable to perform its normal duties.

After some discussion, we have decided that breaking SMESes is not a high-impact action, as they are fairly simple to repair compared to the spirit of the rule, massive explosions from bombings and the like.

That being said, sabotaging the APCs powering the supermatter with the intent of blowing the supermatter does cause a big hole on the station, which is high-impact. Action has been taken.

Thanks again, and have a good rest of your day!

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