All 4 strategies you gave, ruko, suck ass
1 - Yes, mhm, slips, those are indeed so easy to use and serve as a good, hard to get, replacement for the purpose disarming had in melee combat. Because surely any antag is now able to acquire slips, no matter the context/position/gimmick. And it will actually be so much better for roleplay to have every single antag now carrying bottles of lube or bars of soaps in their backpack, because, like, it’s not like nobody else can acquire those right?
Funny antagmen should not have to 100% always acquire an item to ever be able to do something without instant losing. This is the reason flashbangs were nerfed. Putting slips on the table as if “yeah well we remove the main mechanic of our meta so just replace it with this” doesn’t work here.
2 - lol, yeah, every single antag on bee is an antag capable of stealth or who should always prefer stealth, i forgot.
3 - “need to kill the secman rushing towards you who’s been constantly after you ? Need to kill a secman who’s currently in front of a base/location you need to hold down ? Need to help a buddy who got arrested ? Just run away !” How can you not see that running away really isn’t an option in most fights ?
4 - “there are now pocket guns in every head locker ! just go get one from a non present head if you don’t have a gun ! the easiest option for you to acquire ranged weaponry is to break into a head of a department’s office and break their safe locker ! (and only if they happen to be not here)”
…
“antagonists have a ton of options at their disposal”
Okay, let’s make a list.
Traitor : If they don’t choose ranged weapons, a one-hit kill, or a weapon specifically made to counter ranged weapons, funny man will get shot down and done. a fair part of the kit is balanced around the idea that wallshoves are weapons, too, and as a result, what used to be a fairly balanced gamemode where you could pick any item and have a good build, now some are just. bad. (funny north star comes to mind immediately)
BB : lol
ling : funny man now needs to either play tentacle or get fucked if they don’t manage to scavenge a ranged weapon. Their armblade wont do shit against a shotgun. There’s still options, there’s still ways, confusion, sleeping gas, but, as i said, any antags with a melee focus relied on wallshoves to a big degree, and lings are no exception.
nuke ops : they just gotta spend a bigger portion of their budget on preventing ranged damage now, but they already got fuckton of tcs, it’s definitely manageable although still a big blow
heretic : lol
blood cult : “bola !” lol, you can’t even disarm with them anymore “sword !” lol, you can’t kill anyone if they shoot you down 4 tiles between you and them. If you happen to be an early cult, and you get found before you have halos/semi red eyes/sec is incompetent as shit, you’re fucked lol. The ONLY option is to swarm sec with funny ghost guys. I’ve also had people say “just use shielded robes”, yes, the thing that goes away after 3 hits permanently.
clockies : their stun spell still works mighty fine on mindshielded, but their tower defence strategy takes a hit, considering, the literal tower defence at the end with narrow corridors and ample opportunity to wall shove, which were taken into account
wizard : it’s wizard, they’re wizards, they never shoved anybody anyways.
ninja : they don’t give a shit
revs : lol
obsessed : even more a pain in the ass
nightmare : lol
ashwalker : lol
That’s. Quite a big number of antags getting cucked by your nerf heh
It’d be fine. Tons of other servers have different wallshoves mechanics, but they also have other things that allow to compensate for this missing feature which, previously, defined our entire gameplay.
What do we have on bee to help make the loss of such a core mechanic more bearable?
Oh, slips. Right. And currently the main opposing force of antagonists in the game, the one who has an actual monopoly on ranged weapons, laughs as they abuse every possible way to cuck over anyone trying to fight them, as there’s just literally no counter to sec play nowadays.
Ruko, please. If you want to remove an entire concept off of a codebase, add something back. You have not fixed anything by doing this. The RP has not changed one single bit after this removal.
This is a pr aimed to “make fighting easier because we’re a server for beginners”, “increase rp because you can’t just run up and fight while unarmed”, which ultimately ends up doing neither as now combat relies on even more extensive and profound mechanics knowledge to be able to counter a funny secman, and the crew just does the same thing as usual rp wise/fight wise except now they die easier.
If you don’t believe what i’m saying or think this is just salty, just please go play as antag on bee for one second and tell me it isn’t currently miserable.