So I’ve had a round where I (HoS) was chasing a syndicate agent and I’ve been told by the captain that they had implants which led me to consider ioning them as a mean to disable their implants and hopefully have better chance during the combat only for it to instead… Give them a long hardstun because they also had a robotic arm, giving them little to no counterplay to it. Now I don’t play any character with robotic limbs but I find it to be pretty BS for people who play them and have to deal with the chance of losing every fight because one of their arms happened to be made out of metal.
I think that for IPCs and borgs it makes total sense since they’re robots to begin with, but it’s a bit lame that just EMPing someone with an arm is all it takes to single-handedly win a fight, if anything it should only temporarily disable and damage the limb rather than causing a hardstun to the person’s body.
Ions/EMPs are a big jumble of bad mechanics so I can’t say I’m surprised Both are far too available for how hard of a counter they are. Either their potency should be reduced to match how many carbines/nades you can make or make them actually rare and keep their current potency.
Maybe when the IPC UPDATE AND UPGRADES hit the station it could be discussed(roboticists being able to build ipc bodies with organs and upgrades, an oil tank to resupply their ‘‘blood’’ that gets orderd from cargo, etcetera were planned)
Hi, Syndicate Agent in question here. I literally would’ve gotten away if it wasn’t for the SINGLE ION SHOT THAT PUT ME DOWN BECAUSE I JUST HAPPENED TO HAVE ONE ARM THAT WAS ROBOTIC. So yeah, I would love to see this be changed. It’s been a detriment more than a blessing.
Robotic limbs have their benefits and drawbacks. You won’t bleed and can repair yourself with welders and cables, but overall, the game has evolved in a way that makes them weaker rather than stronger or equal to regular limbs because you can’t use most healing methods on augmented limbs and emps one shot you.
My solution would be:
Making EMP a little bit weaker (still strong, but not a one-hit KO—just causing significant damage) and remove the stun.
Creating stronger robotic limbs that are harder to acquire but actually make them usefull in combat rather than a burden.
Providing some sort of EMP protection equipment available for antagonists, such as a vest or gear that allows you to ignore a certain number of EMP hits before needing to recharge.
I think using EMP against civilians and having them immediately drop is alright, as the same would happen if security used anything else from the armory honestly. But these changes would give an edge to antagonists who want to use robotic limbs.