As someone who plays Sec, i’ve had issues with this because as you mentioned… a Lot of heretics players would go out of their way to either ask the crew to willingly go to ‘‘sleep’’ on their rune for a ‘‘short trip’’ or they’ll just slowly invite their regular meta-friends to come over and be sacrificed because of course they play along, a majority of the players i’ve seen themselves involved on being willing sacrifices clearly don’t remember they’re supposed to be sane adults loyal to NT and that should have a basic common sense of ‘‘Hey… should i really go along with this robed person, obscuring his face, bloody just because i know them?’’ Sure, some players play their character a little dumb and clueless but there’s limits to that, i believe a lot of them usually don’t want to ‘‘snitch/ruin’’ the antagonist round even if IC would make absolutely sense and they would rather ‘‘help’’ without considering the fact that when their character returns they’re mentally damaged due to the exposure of THE HANDS and so on
The abuse of this ‘‘rule’’ of SoP is quite prevalent, to the point where the local heretic would perform 90% of their sacrifices, while sec is just watching for them to fumble the bag like… using their weird necklace and spells outside of it so you pretty much need to ‘‘camp’’ them until they expose themselves,and guess what, when they do it, they’re almost near ascension, meaning that by that point they have access to most of the most powerful powers that they adquired with some questionable rp of ‘‘hey come lay on this rune for no particular reason’’
If anything as a security officer you can only give them a harsh punishment if you catch them actually murdering someone, posession of the sharp blade and if the officers and detective do a good job of following the case you can charge them with ‘‘Hostile activity’’ ( To knowingly commit an act which is in direct opposition to the interests of Nanotrasen, Or to directly assist a known enemy of the corporation.) a.k.a sure, the first time a person went missing it was all a ‘’ consentual rite’’ but said person came back screaming about hands, with a brain trauma and they’re doing it to multiple people, at that point it’s literally Fuck your chapel practices you’re actively harming NT interests by harming affecting your personnel, SPECIALLY that at the end of the day they’re not NT Chaplains and we’ve been going with a route that only the NT religons are the okay ones, the ones that ‘‘everyone’’ knows how they work
I like the idea of slowly monitoring them until they finally give in but the heretic players have been abusing the ‘‘te-hee officer it’s all legal in the chapel!’’ to be near-ascension and then decide to ‘‘antagonize’’ by going full bananas and if they ascend welp, that’s the murderbone pass!
I’ve only saw a very short amount of heretics that were doing good gimmicks, the rest goes for the path i’ve mentioned above, they try to have their hands as clean as possible without ever getting blood on their robes until… they ascend and go ‘‘woohoo time to murderbone!’’ which doing it fine is okay… but most of the heretics are just doing that.
It certainly allowed for more room for RP between heretics-crew and sec, i’ve been part of some and they’re nice! which is miles better than ''THEY HAVE POPPIES THEY’RE AN HERETIC!! ‘’ but this is getting way out of hand, i’m not trying to make a point or complain that reads like ‘‘booo i can’t shoot the heretic on sight and redtext them’’ it’s more about how this has allowed the heretics to play on the least antagonizing way possible until they already have all the toys for their ‘‘ascension victory lap’’ and decimate everyone with the late-tier spells and the way they’ve done it was on the cheesiest way possible and also a complain the lack of awareness and common sense of some regular crewmembers.
@WilsonPH Since you’ve ported/coded the rework and suggested that Space Law change(i think) i’m interested on your two cents.