Well, here we go. As mentioned yesterday in the sect thread, here are my ideas on how to flesh out the choices chaplain can do with his holy book/choice of Religion.
I would like to keep the more drastic effects to sect as well, giving that sects are built upon multiplayer interactions and have more of a “quest reward” flavor. This is more a choice for fluff and roleplay.
Christianity:
Stays the same. This is the basic religion after all.
Potential new effect: Gives you the ability to grant yourself wings after blessing x amount of tiles on the station.
Buddhism:
Your presence improves the mood of people around you. It also actively reduces the time it takes for people around you to stop being addicted to drugs. Clearness of mind and body.
Chaos:
Your mood is always perfect.
If you bash someone with your holy book you heal them but the negative side effect is the same as with radiation mutations.
Also stepping on blood slowly heals you over time.
( I have ideas for 4 different chaos sects, but I will post that in the other thread later)
Clownism:
There is a very small chance for people around you to slip. Getting honked at improves your mood.
Cthulu:
You get the language choice of [redacted] and people around you slowly lose their mood/sanity if you speak it, including yourself.
There is a miniscule chance per minute for one of your missing arms to be replaced with a tentacle.
Hinduism:
Cow meat poisons you. You can change your skin colour to blue every 5 minutes.
Homosexuality:
Being exclusively near your own gender increases your mood. Standing on certain graffiti may cause you to yell “Pride!”
Imperium:
Being near other races other than humans slowly lowers your mood. Praying at your chapel recovers partly your health and increases your mood, but if you do it too often you go insane.
You can not lose your mood any other way.
Islam:
Spraying holy water has a low chance to carpet the ground. Your mood is greatly improved if you can see the blackbox.
Judaism:
Pork gibs you. Standing near reinforced walls increases your mood over time. You also get +1% income.
Lol:
You start with severe ■■■■■■ation. You can gibber netspeak, but doing so gives you severe cellular damage.
(Why would you ever choose this you masochist?)
Monkeyism:
Bananas heal you over time. Getting implants turns you insane. You can also speak with monkeys!
Mormonism:
Hugging people slowly heals them over time. You walk a little bit faster if you visit 3 different departments in a short amount of time, for a short amount of time.
Pastafarianism:
If you bash a pasta meal with your holy book it becomes filled with holy water. You also heal when consuming spaghetti.
Rastafarianism:
Your mood can not get bad from too much weed. Negative side effects in your weed get reduced. Your holy book also contains a sample.
Satanism:
Standing on runes or graffity improves your mood. Seeing fire improves your mood. You have constant hallucinations.
Science:
The more things your station has researched the better your mood gets. You bashing someone with your book has a very low chance of giving them a random augmentation.
Scientology:
The more people wear your cult robes the more your mood increases. You feel ecstatic when abducted and experimented on by Aliens.
Toolboxia:
Your holy book is an empty toolbox. If you fill it with all unique tools you heal brute damage from time to time. Airlocks have a very low chance of shocking you if you hack them, regardless of you being insulated.
Your mood also gets worse if you are in brig.
Weaboo:
Improved mood around felinids (not yourself). Your nullrod starts as a S.O.R.D.
Potential new religions:
Nurgle:
Having a weak disease heals you over time. Medium disease deal less damage to you. You have phobias of spacelube and cleaning grenades.
Slaneesh:
Getting fat, music and dancing increase your mood (even further). You start with a random instrument in your bag. Not playing music, eating regularly or dancing gives you cellular damage.
Tzeentch:
Your ID card tends to randomly change names. There is a small chance for you to learn teleport, but you lose your eyes for it. This bonus only exists as long as you are blind or do not have eyes.
Powerlifting:
Dragging things improves your mood. You have to say the word “powerlift” every 10 minutes or your limbs get disabled.
Autism:
You start with 2 random phobias and a mental mutation. In return a random working progress quintuples in speed when you do it.
Chungite:
Being near gibtonite improves your mood. Gibtonite can not activate once you touched it. You are also starting with a random mental degeneration.
Barbie:
You believe beauty is a must. You have to change your haircut at least once every 10 minutes, else you lose some of your mood. Your holy book starts with a razor inside.
Climate:
Being near pets or plants improves your mood pver time. You have a phobia of cargo workers and quartermaster.