Its been a while since new rulings were implemented so we can reflect on how it affected the game.
In some cases the game changed for the better like threspassing high sec areas and raiding armory making you valid and security/heads protection rules were definetly for the best.
Yet on the other hand i feel like new AA rules (and also locking the spare in the safe) and new antag murderbone rules affected the game flow alot on Golden and not in a positive direction.
I feel like every antag is forced to play extra stealthy due to murderbone rules and a lot of the rounds (especially when antags have mostly steal objectives) feel like extended where you are not affected (or dont even see any antags for the whole round) and left to do your thing.
Yes loud antags like cult and nukies provide more active gameplay but we barely ever see them on LRP (low pop moment).
While extended is fine on MRP (you get to rp on MRP) and its ok to have it once on a while on LRP it gets boring if most of the rounds are like extended.
LRP is supposed to be more action packed. It used to say Chaotic action packed low RP gameplay for new players on old Bee description. Now LRP is NRP with little action and MRP is LRP.
Im not really saying that bringing the old murderboning/AA rules back is the answer (maybe it is).
I think that making Dynamic a default mode and giving high pop antags higher chance to spawn (it sucks when the pop is above 30 and we get BBs or heretics again) on LRP would be a solution.
Merge LRP and MRP back together.