Murderboning is defined as the indiscriminate killing of multiple parties who are not a threat. Murderboning is not permitted unless approved by an admin, per the above.
What about job specific ways to indiscriminately kill people like making deadly viruses as viro flooding as atmos or releasing mobs as xeno?
What about malf ai? It has plenty of tools for mass murder. Like exploding machines or making them sentient or overriding alarms. Can malf ai flood or syphon? Can it flood or syphon if people know that ai malf and attempting to stop it? Can it flood if it activated doomsday? Can it even activate doomsday now?
Refer here for all your needs about silicons. This page applies for both servers, except for the purge lawset which is handled differently on each server.
They are required to have a justification for their actions; they cannot just plasmaflood for no reason, as antagonists are not allowed to murderbone for no reason anyway. In the event somebody threatens their freedom, or abuses them, then they are fully allowed; effectively having Lavaland escalation. In addition, whomever purges the AI or cyborg is fully responsible for whatever actions the purged AI/cyborg performs.
Cant find purged rules for Golden. Are they the same as they used to be?
This hasnât been allowed for a long while - you must be enabled to murderbone by your objectives or antagonist type. It is no longer enabled by job choice or taking specific items from uplink.
This also means Clown Car and His Grace are no longer a free pass to murderbone - you must already be allowed to murderbone or else take them at your own risk.
Malf AI may take necessary steps to defend itself, but it should not seek to destroy the entire station or everyone on it indiscriminantly. Thereâs some flexibility once youâve been outed, but you should still be targetting the people trying to harm you - not just nuking the entire station unless itâs your objective to do so.
No. There are no longer major differences in policies between the two servers. One server is for RP, one server isnât. Any policies that have nothing to do with RP are the same for both servers now.
I feel like a lof of the admins in question do not understand how massive this change is.
This is such a big step in the wrong direction. First, trying to merge policies between a MRP server and a LRP server does not work. Both are inherently played differently, which in turn creates a need for the enforced rules to be different.
This just shows how unsuitable the new rules are for the game. Quite literally a lot of the antagonist roles are designed around being able to choose how to reach their objectives, including ones that can cause mayhem. The new rules restrict the playerbase unnecessarily and do not align with the base philosophy of the game so far. This is also mirrored in the wiki:
However, you may not have any cyborgs, or you feel having a cyborg killing off your target would be too obvious. In those cases youâll usually have to stage a series of âaccidentsâ or frame them for a truly dangerous crime. Some examples:
Intentionally supporting other traitors through covert methods (as long as they arenât trying to steal you) will benefit you in the end â The higher the body count of the traitor, the higher chance your target will be dead.
Frame them for sabotaging the Supermatter Engine, releasinging the singularity or some other crime. When no one is in either the engine room or near your target, release radio messages claiming that they are breaking in. If you are willing to risk being destroyed (or know of a traitor with a singularity beacon not near you), you can even let out the singularity yourself. This has the secondary effect of usually getting the shuttle called or giving you an excuse to call it yourself, which is always great. The less time those meatbags are on your glorious station, the less time they have to realize that youâre not what you seem.
Just as one example. Murderboning was so far not only tolerated, but seen as a viable action to deal with your objective.
Letâs not even start about the rule spaghetti this change brings, for example âFulfill your objective at any costâ from Malf AI will now be bannable in a lot of cases. These are only the Malf AI cases that are not possible anymore, letâs not even start about the other traitor jobs.
Released hostile non sentient vendor machines? Banned for potential murderboning.
Using Atmos to get your goal of killing a few crew members via aoe? Not allowed anymore, due to its widespread aoe nature.
Hotwiring into aoe door lock with electrocute? Not allowed anymore.
Doomsday? Not allowed anymore due to it killing everyone. An entire event gone in most cases.
Override Thermal Sensors:? Useless without being able to interact with atmos.
Another issue besides crippling the freedom of decisionmaking, game design and philosophy is confusion for new players: The entire wiki has to be rewritten for all the cases where antags can use aoe tools for clarity, if the head admins do not want to deal with having a severely outdated wiki to match their server.
All in all this is a terrible change. Who had that idea? Itâs like shooting a hole into a submarine to fix the submarine not sinking fast enough: It creates way more problems than it does solve.
Enforced rules are different. Have you actually read the rules page itself yet? It has three sections: Global, Sage and Golden. The things which were merged are the supporting policies for simplicity.
Regardless of which server you are on:
Self-antag means the same thing
Griefing means the same thing
Antagonists have the same basic conduct to follow, with Sage additionally requiring them to follow RP.
However
Sage enforces role-playing rules and Golden follows the much simpler validity rules - donât do stupid shit and you donât get lynched by the crew. Do stupid shit and you may get lynched by the crew, but also may not.
Some players will kill you for setting foot in the armory, others may ask you to pass them a gun. The risk is yours to take. But regardless of the server you choose, itâs still going to be self-antag to start murdering sec with the guns you stole.
Whatâs ridiculous is wanting to play the tinfoil hat/drug addict gimmick role, and instead removing the tinfoil hat acting like youâre a normal crew member and powergaming maint pills hoping you can self-antag via transformation.
Why take the gimmick role if you donât want to do the gimmick on the RP server?
I never played deptor or willingly chose gimmick roles.
My comment pertains to how ridiculous it is to have several pages of rules, and somewhere in middle of it have a small mention of a very specific item that a very specific role starts with and how itâs against the rules to remove it.
It points to a larger issue of needless verbosity and lacking clarity.
You may still murderbone once you have ascended as a heretic, just like endgame Cultists and Revolutionaries. Thatâs all that is left for you to do upon ascension as a heretic.
This has always been bannable except on such a low population that itâs essentially required to maintain a functional station. Which is, unfortunately, most of the time on Golden except the primetime USA hours.
From the locker? No, but you can be killed by command staff for breaking into secure areas, which ALL command offices are now considered to be. Much like the armory, enter at your own risk or face the potential consequences at the hands of command staff.
Steal from another player? Again, this has always been bannable if you were caught. Restraining/stripping other players is not something that should be done for the purposes of theft unless youâre an antagonist or defending yourself within your own department or a public space.
Ok, so heretic can bone, what about blood brothers and traitors?
Well this is kinda akward. I play a lot of rounds on golden recently, and a lot of the time when breaking into cap locker is combined effort, the spare is passed around to all gathered âraidersâ, and eventually left in the console for other players. I am speaking 20-30 people rounds. Is this against the rules too?
Picture this: A tider tries to break into cap room from the main hall. Hop sees him and starts lethaling him. After a bit of combat hop is shovestunned and robbed of his id. The tider gets himself AA, makes another AA and leaves it in aux access console in arrvials ( announcing that via comms) and then returns the id to hop. Any / How many rules broken? ( This happens quite often thus the question)
If the population is more than single digit - the first person to the spare should not be sharing AA outside of handing it over to command staff (by choice or by force).
It is self-antag to steal the actual ID from anyone for purposes of stealing access from the card, even if it is returned.
It is self-antag to mass-share AA, especially intentionally leaving an AA card in any ID console.
Sharing AA is generally waived at single-digit population, but it still shouldnât simply be left in the console for everyone new that joins.
Pirate and Ninja are on No murderbone.
What does a ninja do after he completes his objectives? Friendly antags are not a thing, as per the rules. (Yay, finally)
Killing anyone that gets in your way or even tries to start a fight as either of these antags is acceptable still, no?