Was just zoning out and thought about some kind non combat, RP focused game mode that might fit bee’s vision. Hope it inspires some people because i’m not touching the atrocious code that is byond. So here it goes.
Competitive Market
Antagonists
At the beginning of shift some people (Designed as “Sellers”) spawn with the goal to sell certains special products, these can vary but each of them are unique to this game mode and can be something useful or interesting.
They can get these goods by ordering them from a special device similar to how you get traitor gear and they get sent to you directly via drop pod. But maybe you could have them delivered from cargo for a lesser cost.
Objective
The Sellers need to generate more money than their competitors at the end of shift.
Why it’s a good idea
It’s a non combat RP focused game type. And everyone like this but i don’t think we really have a dedicated game type, or even antagonist that isn’t combat focused in some way.
Many people enjoy making shops and selling things, this game mode would fully support this and further encourage people to interact with the shopkeepers to get these normaly unobtainable items.
It would allow people to get creative with their selling methods. You could go “door to door”, seeking customers directly or take the time to build your own shop !
I see so many people taking the time to create shops and other businesses. Everyone find them cool but you will always hear the same thing: “But only 1~3 people came.” and that’s a shame !
It being a dedicated game mode would insure that there isn’t some kind of apocalypse going on, preventing people from enjoying these “non essential” encounters.
This idea still needs polishing
Right now i haven’t thought muc about how to prevent people from gaming the system too much by not getting their money from selling their goods/services. But i think this idea is interesting enough to spark a conversation and together we should find a way.
Like what kind of goods sellers could sell ?
Here is what i came up with so far
Here it is
Competitive Market
The Antagonists
Sellers : Sellers are tasked to receive the most space dollars at the end of the round and compete with each others on who made the most money in sales.
Namak : Namaks are a small race of humanoids that the Sellers can hire, they are physicaly weak and unfit for combat but can do anything a normal crew member can, they cannot speak galactic common but understand it.
Objectives
Every 10 minutes each person on the station receives 50 space dollar, they can use this currency to buy from the Sellers.
The Sellers starts the shift with 500 space dollars and need to generate the most money in sales and they and the one that generated the most at the end of shift wins.
Mechanics
Fines : Security can issue fines to a seller if he is caught selling illegals wares. Fines remove current credits from sellers but also from their total ammount of money generated. Proper ammount of fine depending on illegal wares sold depends on what it is. Here is a list.
Purposefuly selling bootleg or deffective products : Product needs to be reimbursed to the victim and a fine of 25 SD per sold products, and current stocks of the product need to be ceised.
Selling illegal wares : The product needs to be ceised and a thorough search needs to be done, a 50 SD fine per illegal ware found and also a 106 infraction of Illegal Distribution needs to be applied (5 minutes prison sentence) The trading licence may be revoked at the security departement’s discretion.
Illegal Namak : A fine of 300 SD and a 109/110 effraction of Trespassing needs to be applied on to the Seller and the Namak. The Namak may then receive a proper identity or be made into a slave for nanotracen this time or be disposed of at the security departement’s discretion.
Tools
- Portable Trading Link (T.D.L) : T.D.L are the Seller’s uplink. They spawn with one, their location can be tracked with a special app the Seller’s PDA has. Sellers use it to order more merchandise and put the space dollars they get inside of it to add them to their funds to order more merchandise and add it to their total ammount of money generated for the end of shift.
- Namak Contract [200 SD] : Order a Namak that is slaved to you, it will arrive via drop pod to your location. More information in the Namak section.
- License [300 SD] : A licence to be legally allowed to trade on the station. It costs a significant ammount of money and reduces the money you get from sales by 30 %. If you sell contraband security can revoke it and you will not be legally allowed to sell things on the station. (You can still do it but prepare to be fined or arrested if caught)
- Space Dollars : It is the currency you need to use to buy things from your TLD and what is counted for your total sales score. It is a special kind of money that each person on the station receive each 10 minutes. It appears via bluespace at the feet of everyone on the station.
- Exclusive Contract : Exclusive contracts are a special perk that can be taken once, at any time. It locks you into only buying certain brands of items but they come 20 % cheaper. This will allow you to buy and sell more wares but become specialised and lock you out of other kinds of wares.
- Trader App : The trader app is a special app on your PDA, it allows you to track the position of you TDL and also allow you to send messages with pictures and discount cuppons of your choosing via bluespace science to everyone on the station every 5 minutes.
The Art of the Trade
You will have to convince people to buy your stuff, so you will need to advertise yourself and your products. This can be done by using multiple strategies here are a few :
- Door to Door Selling : Simply walking up to peoples and advertising your ware, this can also be done by sub-contractors that you can employ using the SD Receiver.
- Advertising : Use your Trader App’s function to send PDA messages to everyone along with maybe discount cuppons or buying an advertisement pass that allow you to send a message as a station message.
Wares
Wares arrive via drop pods to your location once ordered.
The Wares
- Upgraded Pai [50 SD – Bootleg 25 SD] : Comes with extra storage capacity, upgraded softwares and unique ones too. [Such as loudness booster also giving the musician mood buff, or having a 5 unit auto injector of epinephrine, a booze dispencer with a maximum creation capacity of 15u that recharges very slowly. Will probably make its own section] Malfunction only has normal PAI functions but still looks like an upgraded one.
- Portable Pill Compressor [25 SD – Bootleg 10 SD] : Compresses any reagents put inside and transform them into a pill with a custom name. Malfunction causes the compressor to waste 50% of the reagents while compressing.
- Mortician Autoinjector [10 SD] : An autoinjector that comes loaded with 3 units of formaldehyde and nothing else. Prevents organ decay in dead bodies.
- Berserker Injector [100 SD – Bootleg 15 SD] : An auto injector, comes loaded with 10 units a special reagent that instantly heals 40 damages of every kind except stamina on all limbs and further heals 3 of all damages every ticks. Continualy gives stamina damages, slowing you down after 10 seconds and knocking you in stamina crit after 20 seconds. Malfunction injects saline glucose instead.
- Auto Charging Battery [45 SD – Bootleg 15 SD]: 2,5 Kw cell that recharges 1% every 5 seconds. Malfunction auto recharging feature stops working after 10 minutes.
- Civilian Auto Doc [70 SD]: Allows you to do various surgeries on yourself such as implanting something you put into it or replacing select organs with upgraded ones (you need to insert the organs that will be implanted into the auto-doc), one time use item. Malfunction causes a random limb to be amputated instead, can’t amputate head.
- Black Market Auto Doc [150 SD – Illegal] : Works the same as the civilian one but can also perform more dangerous surgeries like replacing an arm with a chainsaw or brainwashing.
- Screwdriver Pen [10 SD]: The Etherware company produce these small miniturised tools that also act as pens. Takes 20% longer to use compared to regular tools.
- Wrench Pen [10 SD]: Takes 20% longer to use compared to regular tools.
- Welding Pen [10 SD]: Can hold 15 units of welding fuel. Takes 20% longer to use compared to regular tools.
- Namak Contract [200 SD] : Gives a beacon that when activated calls via drop pod a Namak, along with a licence and passport, legal paper allowing the Namak to be on the station.
- Black Market Namal [75 SD] : Gives a beacon that when activated calls via drop pod a Namak, although it doesn’t come with a licence, so security may detain him and give you a fine of 300 SD.
- Paintable Figurine [15 SD – Bootleg 5 SD] : A paintable minuature, needs to be painted with minature paint. [Will probably add the miniatures from arcade loot here] Malfunction causes the painting process to always fail at the end.
- Figurine Paint [15 SD] : Used to paint miniatures, this is a long 1 minute process that if it is interrupted permanently ruins the miniature. [Have a room hidden in maint full of illegal Namaks painting miniatures]
- Plushie [30 SD – Bootleg 10 SD] : A plushie of your choice ! Malfunction cause the plushie to break after picking it up and/or activating it in hand 10 times.
Discounts : 5 items (Only 2 if an Exclusive contract was signed) may be discounted for a duration of 2 minutes, every 10 minutes. (The duration is made that way to prevent Sellers who were jailed from accessing them)
Bootleg/Malfunctioning Products : Certain wares have a 5% chance of being mafunctioning, or you can buy bootleg versions of the item for much cheaper although this is illegal. Both are the same things it’s just that the way to get them differs.
Maint Loot : Each of these items that aren’t illegal and cost less or equal 75 Space Dollars can naturaly spawn as maint loot, although their malfunction rate is higher at 30%.
Cargo Orders : You can order wares via cargo and they will cost 10% less this way.
Plushie Cover Up : You can order illegal wares from cargo, they will cost 40% less and will be hidden inside plushies, they need to be opened with a sharp item to be recovered.