Cargo: CQC (Close quarters crate-ing) 15 1tc
Unlocks special abilities when holding a crate
Crate slam: Slam someone’s head into a crate 25 brute, 40 stamina, 3 knockdown
Hit someone over the head with a crate: Drag crate when onto yourself to hold it: Smash it down on someone to inflict 5 knockdown and 40 brute, destroys the crate.
Your crate cannot be nabbed from you without you breaking your grip
Lid slam: Grab grab harm,crate top slam someone, inflicting severe brain damage, and mild stamina and brute.
Crate crush: Crush someone in a crate, grab harm disarm: Takes 5 seconds to execute crushing, finishes those off with less than 20 hp, mangles and dismembers
You are more resistant to stuns and damage when dragging a crate.
Engineering: Rigged power cell: A power cell when placed into an APC, and turned off, causes a violent explosion, blowing up a large chunk of the room, when inserted into an apc, and closed, it starts off turned off. 5 TC
Advanced pinpointer, a special pinpointer capable of tracking high risk items, 3 tc
“anybody else it gibs them and destroys it” makes 0 sense and would be so specific and strong for an item that’s already extremely damn strong, as it serves as a free hos locator/ce/cmo, etc
Adv pinpointer is just an overpowered head of staff tracker that makes no sense how it cant be used by non syndicate.
Cargo CQC is so so bad that everyone would have metaknowledge of it even without firsthand witnessing it, every cargo tech who drags a crate around is already looked with suspicion.
Powercell already exists just insert plasma into it, plus there is no reason to have yet another bomb thats engineering related (we have a powersink)