7 unarmed
13 everything else that would more than nothing
15 heavy objects /sharp objects such as o2 tanks, fire extinguishers
17 dangerous/ robust/ such as toolboxes, kitchen knives, shanks, lit welders, circular saw, cult knife
20 syndicate toolbox, other items that should do a little more (cleavers, hatchets)
20 combat knives
30 Swords, dedicated melee
15/30 Axe/Hammer/Pickaxe (replace the pickaxes in the gulag with compact pickaxes)
15/20 spear 30 when thrown
cleavers and hatchets can be thrown for 30
15 damage 40 armor pen compact pickaxe
60 armor pen pickaxe, 70 armor pen fire axe
40 armor pen for plasma spears.
add a push effect when hitting with a shield.
30 damage 90 armor pen chainsaws.
this is all in order
Jamming combat knives in with other “deathful” items makes this a lot closer to how things were.
the armor penetration on something on the station is a utility fix. there is nothing on the station right now to deal with a consistant armored threat. its to help broaden the game a little. it would be pretty.