Lrp rounds last longer than mrp

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nah we movin into slav station

The lrp one is accurate becuase lrp on average has two players

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a little fusion never hurt anyone

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why do you hurt me flakky why me

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Bruh didn’t we beat MRP in pop the other day though

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LRP
knowing anything more than hacking doors with a multitool and clicking the captain with a fire hydrant

Not gonna happen

I quite literally crashed the server with fusion, and you were on that round to see it.
Stop projecting your mrp unrobustness onto lrp.

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fucking oof

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When you delam SM just right

MRP was like that too before all the LRPers moved over to MRP. I built almost an entire station on lavaland as a Golem on lowpop MRP. The current players on MRP are pansies. A minor issue, or boredom gets the shuttle called. People intentionally call the shuttle during greenshifts just because they dont want to greenshift. They ALWAYS vote yes for the “call shuttle?” thing that pops up at one hour and thirty minutes. But they wont go back to LRP because the majority of the server population moved and they don’t want to be the people who fix the low pop issue that LRP is facing. Either start doing the jobs you sign up for (I.E.: engineers not setting up SM or backup power supplies or repairing breaches in the station) or go back to LRP where it wont matter as much.

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this is one of the only times I agree with kate

Most people forget that lrp was server 1;
LRP will always be more robust than MRP both combat wise and mechanics wise.

3 Likes