You know how lavaland is static, boring and nothing really changes? What if we had events specific to lavaland that would spice things up?
There should be 3 types of events split in different categories. Maybe, each necrotendril increases the chance of these occurrences, and killing bosses/ashlander tendrils and blowing up the syndie base could incrase the rate they occur and the threat.
Regular Events (most common ones that provide moderate threat and plenty of loot)
Goliath Migration - a few goliath herds (and babies) appear on lavaland
Legion Roars - a terrific roar that calls nearby legions to aid Legion. Spawns some legion mobs
Ocular Anomaly - a bunch of Watchers spawn. And eye organs appear all across lavaland
Dragonhoard - spawns an ash drake on top of a lot of gold/diamonds
Slime Rain - a somewhat rare event that causes some T0-T2 slimes to spawn in lavaland and a few T3+ ones as well
Hazardous Events (rarer spawns with more mobs or shitty loot)
Blood Screams - spawns a few drunk miners on lavaland. People on lavaland hear something like “a sinister scream echoes off the stone walls”.
Jungle Takeover - a kudzu core guarded by maneaters spawn somewhere on lavaland
Arctic Breeze - the air in lavaland becomes a bit cool and a bunch Undead Eskimos spawn in lavaland
Syndicate Reinforcement - a lot of hostile syndie mobs spawn on lavaland
Bizzare Occurences (ultra rare memespawns)
Clowns - clown mobs and honkmother spawns flood lavaland
Spatial Anomaly - Spawns random xenobio mobs, like animated crates, pinetrees, geese, poles, etc.
Russian Invasion - Russian mobs and combat bears spawn in lavaland.
Planet of the Apes - a large number of monkeys spawn in habitable tiles in lavaland.
I love this idea! If the migrations happen frequently then that might also solve the problem I’m having as an Ashwalker regarding the lack of resources for the tribe.
I do have some problems with the idea like the amount of hostile mobs that spawn. How will Ashwalkers, doctors and hermits move around the wastes when it gets invaded by syndies, kudzu or other stuff?
I feel like a base should be set up somewhere rather than having hostiles dotting the landscape
Maybe have the dragon land on rocks and it carves out a den so that it doesn’t land on top of a base. or the only path out of a lava island that a Lavaland role happens to be on.
simple, make it so it only spawns in lavaland wastes, one can simply make a new area using sandstone doors so bases dont get comprimised, and possibly make it so that it cant spawn near a base?