Silicon policy adds a whole new layer of rules, including a lot of heavy nuance. Forcing this randomly onto someone is not going to end well for them and likely others.
We’d either need to simplify silicon policy, or add an OOC option to not become unborgable.
Also cults are generic antags. So as a construct you’re still bound by the main ruleset without needing to navigate an additional subset of policy.
It’s one thing to be converted into an antag, its another thing to be put into a role where there is a whole separate set of rules that you aren’t familiar with because they apply to a job/role you never take anyways.
I force AI:d my target as an Obsessed. lol
They had no idea how to play AI it looked like, but as Wilson said. They wouldn’t be too much at fault for being unfamiliar with the role. I’d imagine most admins look at the hours a person have on said role before they do their ruling and take into consideration of what has happened.
As I am a roboticist I feel like it is within my theme. It isn’t exactly easy to forcefully borg someone (unlike hypnoflash!!) and it also keeps the victim in the round. I’ve been forcefully borged once, didn’t know jack shite. Just did my best and followed his army of borgs. lol
Force borging in the case of getting turned into one due to a malf AI, maybe read up on the rules/silicon policies, preferably before joining, but you can just sit in a corner and do it near the factory (it’s probably safe for the time being). Force borging in the case as a substitute to execution, there’s a couple of choices. You can ask in LOOC to not get force borged if thats not what you want, you can go cryo as a borg (probably after ahelping since you were an antag), or you can just get in a corner somewhere and read up on the silicon policy.
But the truth is, it’s not round removal. If someone kills a malf AI, they can remove the brains from the cyborgs and clone them. If a fellow traitor hears of a syndicate agent getting borged, they can disable them, scoop the brain out and clone/put them in a new body as well.
I suppose killing the AI is an optional (albeit recommended) step when you know the AI is malfunctioning and borging people. But I don’t understand the transfer them via a card question. Do you mean Intellicards? They can only carry AI’s, not cyborgs’ minds.
Ah, we were talking about “uncyborgification”, getting someone back from an AI is different. IIRC, there is no way to deconstruct an active AI core, and turn them back with out a polymorph staff/wabajack statue/admin intervention.
If you build an AI core with someone’s brain, and if carding that and opening it while inactive works, I’m almost certain the brain will be soulless since the soul (the client) is now attached to the card or new ai core.