Increase playtime required for head/silicon roles

So i joined fulp before coming here and i saw it had verylong hours needed to play more roles. When i joined the bee i was very happy when i saw that the needed hours were much lower. Because who dislikes playing head while they are new ( when you play a couple of times you realize what a pain it is)

The first rounds that i played as head, i had no idea what to do, i hadn’t even learned the basics of the department yet. I was lucky that i always had the wiki open in background.

So i stopped beign head for some times and went back to learn the game, but now i see there are many people who play head roles while they still lack a lot of skill even in basic concepts of thay department.

So i say we should increase these hours. not too much, but seriously no one can master for example engineering just by 8 hours unless they played on different servers before.

6 Likes

ye
20 char limit cringe

Or a different idea, new players who pass the 8 hour needed get to play as head but can only set it’s priority to “low”
Then they need extra hours to set it to high or medium. This ensures that the role will probably get filled when server is low populated and no new player gets the role while a robuster player is there (unless that guy joins midround, poof)

8 Likes

Maybe playing headroles should require some playtime for all the jobs in the department, so you would need x hours as a cargo tech and y hours as a miner before you can be the QM. The requirements wouldn’t have to be great, just enough for some experience with the entire department.

I’m not sure about capping priority settings based on playtime as that head, because it could lead to experienced players who want the headrole for the flexibility and perks always getting the job while locking everyone else out.

2 Likes

wouldn’t that be better than unexperienced retards delamming the sm every round because they want to be ce but are actually shit?

1 Like

According to your idea someone has to play clown, mime, jannie and curator to play hop, even tho hop has basically nothing to do with it

but I mean hop has to know how to fill those jobs. Makes sense to me

2 Likes

I’d think a lot of the playerbase comes from other SS13 servers at this point with few new players coming in. If it will be increased at least create a system for one to show their competence and skip an extremely long wait for a head role.

2 Likes

We did this can we close the thread

still not enough minimum for heads should be 100 hours in that department.

1 Like

As much as that would lead to competent heads it’d also lead to litteraly no command 99.9% of the time

1 Like

better no command than brain dead command

Yeah but then some rando from the department will be promoted, so you end up with a brain dead command anyway

brain dead command at its finest

>Competent people on MRP
That one guy who keeps joining over and over to grief with new alts.

1 Like