You know plants actually need sunlight to grow right? Botany should been put on a random setting (normal, realism, famine) so people can appreciate how cartoonish it can be.
Nerfing yield is so harsh when the seeds are already bad stated straight from the vendor. Yield can be 0 forever if your me and botany is just as hard here as in reallife. And maybe it won’t matter because you can increase yield a little or a lot with a drop of mutagen.
yeah from what I know, robust harvest and hell even the splicer/dna manipulator machine can be used to extract a good yield from a sample crop, then impose that heightened yield stat on anything and everything you grow. I grow a mushroom more often than not just to take fungal vitality and put it on shit loads of things.
You only get diethylamine in limited amounts by hacking the vendors or by having better parts in the minor chem dispencer. The real strat is gambling with 2u unstable mutagen splashes until you get 10 yield, then splashing saltpeter in 50u/100u doses until you get 100 potency and 1 production speed.
You guys are failing to consider the average botany player which will not know of all of this.
Because I was taught by floria and marina I can get my stuff up fast, with almost max yield and max potency, however, seldom do I see botanists capable of doing that. To them its still a bit of an unknown even if the information is readily aviable.
Throwing either of the anti weed traits before hand makes this basically risk free aswell… Dont need to worry about RNGing out weed chance or babysitting them
Any mushroom for fungal vitality.
Nettles from hacked vendor for Weed adaptation.