Gatfruit nerf poll

I’m thinking of doing a gatfruit nerf, as currently they’re super easy to mass distribute with zero downside.

Nerf Options
  • KO/Stam Poison user on gatfruit to gun transformation
  • % Chance to explode instead of turning into a gun
  • % Chance Gatfruit Revolver will backfire
  • Gatfruit Revolver auto-attaches to hand, not removable without surgery
  • Gatfruit Revolver damage nerf
  • Gatfruit Revolver doesnt start with ammo at all
  • Gatfruit Revolver only starts with 1 Bullet
  • Gatfruit has a chance to produce a banana instead of a gun
  • Gatfruit seeds only produce one gatfruit no matter what, and only drop one seed
  • Gatfruit only produces a gun when used by an antag
  • No nerf needed
0 voters

The main problem is that gatfruit spawns inside the podperson vault, and not on them. Miners/Shitters (same thing to be honest) will take them with no pushback because they arent usually played. The gatfruit seeds need to spawn ON the podpeople, not in the crates.

5 Likes

Lets be real:

  • How often does the crew actually get a shitload of gatfruit
  • Were you one of the xenos the crew shot up
  • What will you do with your potential nerf to balance the syndicate item version if you change the weapon itself

E:

  • Will this also take into account the time it actually takes to grow a gatfruit? A basic golden tray with the seeds gene editted to grow quicker will still take about 20 minutes to grow from seed to fruit bearing
9 Likes
  • Not too often
  • Nope
  • Put a check in place for it to work without issue for antags
1 Like

I selected the banana because it was funny
I selected the % chance cause it was funny and made sense
I selected the third option because I liked the idea initially but no longer think it’s viable, creates too much clarity on who is good and who is bad.

I have no idea what this is, sorry.

2 Likes

gatfruit takes forever to grow and is quite rare in rounds. The antag only option literally turns gatfruit into an antag meta-tester plant.

3 Likes

Creating such vote right after a round, where gatfruit was abused will not yield honest feedback. Just saying…

12 Likes

Surprisingly, majority want no nerf, even after that last round

It’s a rare occurrence and was still a fun round from what I gather. How powerful something is isn’t what matters as much as how fun/funny it was for those involved.

I don’t like seeing or dealing with mass gatfruit personally, so I voted for the single gatfruit per seed so the mass fruit isn’t possible, but they still exist and can be cool to encounter without arming literally the entire crew.

3 Likes

Locking shit behind if(owner.mind.antag) has been the suggestion of several prs in the past and they have been closed. It is terrible design-wise to both implement, and the precedent it sets.

If you want to nerf Gatfruit, this should not be anywhere near the PR or it will poison the whole thing

11 Likes

Tbh ability to gain a plant that grows pop locked 12 tc officer remover hand cannons as a miner is an issue. Growth time? Place where you find it is a botanists dream and someone with basic knowledge of botany can grow first batch in 10-15 minutes (undisturbed by officers). I like the idea of moving seeds into ghost role spawned botanists inventory. Changes to gatfruit will affect those who use it fairly, which is not cool.

Perhaps damage should scale with potency and the TC bought one is a guaranteed 100% potency.

1 Like

i’d say either turn it into not a .357, or have it start wit only one bullet. Those are the ones i like most

Oh no how else will I make every role on the station a valid hunter by giving a pair of seeds to botany when I find one as miner.

The days of gatfruit coming from xenobio are long gone and its only used by podpeople in lavaland mostly as self defence because well fauna there is just ass without a PKA or Crusher I think gatfruits seeds coming from there should get the same ruling as golem disk being stolen from golem ship

Asides I never heard it being a traitor item when I played botany.

1 Like

Actually, why not just have the gatfruit produce detective revolvers with random .38 rounds.

There’s SO MANY .38 round types that almost never see the light of day. This both balances the resulting gun by making it a more average gun, and provides some more fun chaos since you never really know what kind of round you’re going to shoot out of it.

9 Likes

I think Gatfruit is fine design-wise. This thing is illegal to grow and should be confiscated if people get it just for memes or gaming. With known xenos on board, arming the crew was fine. No distribution or aquisition nerf needed imo.

Actual problems:

-The gun is too strong. Compare it to an autorifle for example. Use Ruko’s idea above to fix it.

-No one plays the plant guys because it’s a shit spawn, and it should be reworked as a whole to have real goals/objectives and endgame. Compare to Golems. Syndies can at least work with traitors, lifebringers are boredom victims unless they rush the station or start fighting bosses with gatfruit, ironically.

3 Likes

LIfebringers are intended as a role to practice the limits of botany without having your stuff confiscated or worrying too much in general. Explosive fruit are also surprisingly useful on lavaland despite the mob resistances to them.

But yes as someone who already knows botany they’re just a worse station botanist because you get no interaction aside from testing your plants on the environment and fauna and maybe passing them on to the miner.

If there are plans for a nerf to the seeds could lifebringers get any form of self defence against wall smashing lavaland fauna?

.38 ammo is still stronger than pkas are:

  • PKA do 20 damage
  • .38 ammo does 25 for the most part

Some of the .38s will dud to lower damage, but it will be equal to a pka / sec lethals when averaged out.