Flamethrowers in round 50222 player report

In-game report:

CKEY: rkz

Offender’s CKEY: pixelpoepleman

Offender’s In-Game Name: Sleep

Date (YYYY-MM-DD): 10/06/2024

Round Number: 50222

Rules Broken: Escalation

Incident Description:

Someone built a few flamethrowers during this round before there were any major threats.

One of these flamethrowers ended up being later used against a lone op later in the round during evacuation, by the Chief Engineer Sleep.

I am unsure if the CE built them, but it is problematic that they were built when there wasn’t really any threat around at that stage that would warrant such a weapon, especially with an active security.

If it was built later on when the Nukeop arrived? Sure, thats a different story, but I dont believe its the case.

Additional Information:

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Okay, not only is this flagrant powergaming and valid-hunting but you have been warned before not to torch your fellow crewmates in an attempt to get the bad guys. Nuclear operatives are one of the cases where a flamethrower can be a warranted response, but you crafted the flamethrower much earlier in the round.

You have also continued creating flamethrowers across MANY rounds despite your prior warning about them.