Mustard on Pizza is great and you should try it
Halo 4âs loadout system wasnât the worst, but could have been better balanced if it only allowed the choice of a primary and gave the AR an storm rifle a definitive advantage in CQB over the Precision options.
also if it didnât offer the jetpack as equipment off the hop too.
I prefer ranch with my pizza
You will get more interaction and aid if you play a humanoid female character in ss13. One day wearing a skirt as a girl in game will be banned as powergaming.
sometimes a perfectly balanced mechanic needs to be re-evaluated because, while itâs not over- or under-powered, itâs completely unenjoyable for the actual player to engage with - whether due to poor handling, bad game-to-player feedback, or just not being interesting
I see youâre having trouble swallowing.
Players may be game developers, or have development knowledge, but be choosing not to code or make changes to the game.
I didnât say to give all players equal attention.
I said to not ignore all players.
If you think this is happening as you seem to be implying, you are beyond reason and there is no point in continuing the discussion.
Howâs the ore silo removal going? Or the storage overhaul?
Great example of Ruko putting effort into listening to what the players had to say, even if the PR was extremely disliked in itâs original state. Donât be a cunt, you are just trying to be inflamatory.
Iâm not pushing anything about it further at the moment - itâs sat for two weeks now without an update iirc.
I still think itâs a good idea for the game and I know the game was fully functional and think player interactions were better before it was added but I understand players have gotten so used to its existence that it isnât going to be as simple as just removing it like I wanted to.
My guy there is a thread with over 100 replies that I used to gather feedback. The storage overhaul has been completely changed because I actively sought and listened to feedback. I went out of my way to press additional information out of people via DMs if they were giving vague feedback.
The secondary thread also has over 100 replies now as well.
The beginning of DS3 drags on for too long compared to Bloodborne or even DS1 for me, DS1 has basically a tutorial dungeon after which you get two branching paths that are equally difficult and Bloodborne basically just drops you into the fire with a pretty hard boss (the Cleric Beast) right out of the gate so the starting area doesnt really feel like the starting area
DS3 has Iudex Gundyr but heâs stupid easy, and the Undead Cemetery just kinda feels like a straight line, so the High Wall of Lothric is basiclally the starting dungeon, and it feels really big and is really easy to get lost in while simultaneously having really easy enemies for the most part. The game doesnt really feel like it starts until you beat Vordt.
Tbf cleric beast isnt that early, and its totally optional to beat, in fact i had 2 friends that discovered it was there pretty later on
Even if you skip the Cleric Beast, you still have to fight Father Gascoigne and heâs really difficult if you donât know how to parry. Also, Central Yharnam is shorter than people realize

This isnât the kind of pill you swallow
MUh-hu-HU-HA-HA-HA.
DS3 starts being nice at Abyss WAtchers
Thatâs the issue, theyâre too big!!! both bottle and pills!!! my poor hands and spessmen throat!
I always do heidâs tower of flame after eyedicks gundyer
My point was that youâre actively seeking feedback on your projects and taking community sentiment into account, so clearly my original point wasnât that controversial.
Clearly you agree with me on some level or those threads wouldnât be there.
That was my point.
I suppose youâd be the expert on being inflammatory, calling someone a cunt. Fuck off with that shit. My point was that the community has value to present. Clearly it belongs in this thread because I instantly had ruko arguing with me, despite him making threads for community feedback.