Devils is a gamemode so long removed that many likely may not even remember when it was a normal part of MRP. To those of you who do, it’s safe to say that the antagonist had one significant problem that ruined it in its entirety:
- Devil resulted in extremely LRP scenarios, as the most efficient way to play was to run through halls with no care in the world, spamming contracts on anyone who go within range. You’d eventually find enough people who would accept your deal without even knowing who you were.
Devil in its very conception is next to impossible to have as a round-start antag without either being too disruptive, non-impactful or just unfun. So what can be done?
- Rather than starting off in a game, Devils are selected similarly to Blobs, Abductors, and other midrounds, with similar occurrence rates to Abductors.
Intertwining RP with Gameplay
When the role is selected to occur, one ghost will randomly be chosen to become a Devil. Similarly to Abductors, they are spawned in their own pre-spawned room on the Centcom Z-Level, complete with devil aesthetics, and a large ornate table and chair with a few devices they can use. They are spawned in looking identical to their roundstart character.
Demonic Monitor: The main console that you will be using during your time as Devil. Its main function is to show you all Crew Members, as well as if they are another antagonist, such as Traitor, Changeling, Cultist, and the like, as well as what their objectives are. The main function, however, is a camera system similar to Abductors. Using it, you can spawn a single Offering contract anywhere you so choose that I will explain later in this topic.
Contract Paper Bin: A special Paper Bin that dispenses Contracts. Like old contracts, they offer a boon in exchange for your soul. These are the contract ‘boons’ you can offer your clients:
- Power: Gives CQC and a Regenerative Core.
- Prestige: Gives an All Access card an an Ion Law to the AI that prefaces that your commands hold priority over others’. Unlike the previous iteration, this AI law also includes that it cannot be stated.
- Wealth: Varying effects depending on the client. If they are not an Antagonist, they are granted an enormous amount of credits. If they are a Traitor, they are given 20 TC. If they are a Changeling, more points to spend on their Abilities. Blood Cultists are given the Blood Rites spell with 2000 charge, and Clockwork Cultists are given more power for their cult to use.
- Magic: Gives a Wizard Spell Book with 2 points they can spend on whatever they wish.
- Knowledge: Gives X-Ray Vision, the ability to see up to 10 tiles away, and the Mind Reader Genetic Mutation.
- Friendship: Polls Ghosts for a Demonic Ally, which can be summoned into being by the Client at any time. Demonic Allies are nearly exact copies of the Client at the time the contract is signed; any Uplinks with TC will be duplicated for instance. The only difference is that the copy will have a different base model to match their character, as well as their name.
- Fulfillment: A special contract that can only be offered if there are no Antagonists in the round. Accepting it will reveal the client as a Syndicate Sleeper Agent complete with uplink code and objectives.
Your Goal as a Devil
Unlike before, a Devil is not content simply having contractual ownership over someone’s soul; they desire it in its entirety. Only those who die after taking one of your deals are counted towards your win condition. To win as a Devil, you are given a pre-set amount of Souls to own by the end of the shift… and certain, eviler souls are worth more than ones that are innocent.
Using their Monitor, Devils will track down and present isolated crew members with an Offering Contract. If they decide to use it, their body will be made temporarily SSD (Not Catatonic) as they are given control over an unarmed duplicate of themselves in the Devil’s office. There, the Devil can talk with and attempt to convince said Crew Member into signing into one of his deals. He cannot force them, however; you can choose to leave at any time through the Hilbert’s Hotel-like door at the bottom of the room. If they sign a contract, however, they are returned to their bodies with their new abilities.
You can only have up to 3 Clients with signed contracts at a time. When one dies, you regain the ability to send Offering contracts to make new deals.
As a Devil, you want people who sign your contracts to die. You want your deals to be enticing, but likely to result in your clients getting themselves killed. RP can get you far, convincing someone that they would do better off with a weaker contract. Stronger contracts may result in your clients surviving, which not only deprives you of a soul, but one of your three Client slots.
Putting emphasis into the Deal with the Devil aspect by making the role into a Support Midround would fit Devil perfectly, and I would be more than thrilled to see someone much smarter than me put the idea into code. In any case, always happy to put out some weird ideas to expand such an interesting game.