Corg Station Improvements
A feedback thread for a PR by Markus
Background
I love Corg Station, but despite my love for it, I find it to be heavily outdated similar to Box Station. Security for one is still just a long hallway going away from the center of the station and most hallways feeling “clunky” with very little things next to it. In addition, maintenance is empty as all distro pipes, disposals pipes and electrical systems are run through the main hallways of the station and its departments. I think it is in need for a rework to bring it up to speed similar to other maps, this means changing some of its design patterns to align with other maps while trying to retain what makes Corg Station Corg Station, even if the original design is no longer visible.
Method
I will go through most of the major design changes I’ve done to Corg as of now and show its results under the Result chapter.
Maintenance
Perhaps one of the most important areas of a map, this has been changed in multiple ways. Most prominently, it no longer has fire doors or decals under the doors in and out of maintenance. Additionally, most, if not all, distro pipes, disposals pipes and electrical wires will be going through maintenance when available. Similar to other maps, I’ve also added a bunch of equipment in maintenance such as fire-safety closets, emergency closets, air canisters, and heaters.
Science
This is the first department I started working on and probably the area I am most proud over. I’ve retained most subdepartments where they were previously situated while improving them with many quality of life changes. Most notably I’ve redesigned the main hallway to allow Exploration to enter and leave Exploration without Toxins access. Additionally, I’ve improved their dock to provide several regular and locked crates for the purpose of transporting found goods to other parts of the station. However, because of this I’ve decided to remove the toxins launch area and while it hasn’t been fully removed yet. It is in the works and I am looking for a solution to it with a last resort being to add a beacon on Lavaland. However, the toxins launch site removal is not the focus on this PR so I’d like another option if available.
Medbay
For Medbay I’ve redesigned it to be more comfortable in a live round. Chemistry even has reinforced floors for those “accidental” surprise explosions. Medbay storage has been given a ton more space for all their equipment needs and they no longer got double the fax machines! Similar to Box it has a tiny surgery corner without anesthetics. The morgue is slightly bigger so now it is finally not smaller than escape shuttles’ morgue. The virology satellite has been shrunk and remade to reflect its influence.
Arrivals
The old shuttle was big and clunky for something you saw for 5 seconds and still somehow occupied space despite only actually being there for a grand total of a minute per round. It has been shrunk a little bit to provide more space for objects in the primary hallway along with spacing the actual dock to make it more interesting.
Silicon
The gateway has been moved up to the AI satellite. Along with this it has been reworked to have a lot less empty space and more interesting design to it. It still needs to be detailed and have some more things added to it.
Miscellaneous
Doors
All doors now use /obj/effect/turf_decal/stripes/closeup
along with a firedoor. Exception to this is maintenance doors which uses neither.
Firedoors
In hallways with firedoors they use no decals except the closeup hazard decal.
Result
Maintenance
Science
Medbay
Arrivals
AI satellite
Miscellaneous
Tech Storage + Teleporter
EVA
Medbay maintenance shutters
Vault
Tool storage
Future
Changes I either wish to do or haven’t gotten around to doing yet.
Service
I am still working on Service, but I hope to push it towards the sides of medbay maintenance and dorm maintenance along with providing other quality of life changes.
Security
I have no idea on what to do with Security as of now other than wanting it changed to not be as long. I am waiting until Cargo is done which should hopefully make much more room for Security to use.
Cargo
The entire department will be shifted towards the right quite a lot and possibly shrunk. Perhaps I may integrate it in someway with the nearby asteroid.
Engineering
I wish to move telecoms somewhere else, but have no idea where as of now.
Civilian
Similar to telecoms, I have no idea where to move this, I will most likely leave it until I’ve finished the service department and try to squeeze it next to them.
Fullsized map
Feedback
What do you think? Is there anything you dislike with the current Corg Station or my improvements to it?