We’ve tried that, but honestly I’m not a fan of just a total copy and pasting of NSV lore. I was a part of a team of people a year ago who worked on reworking the lore and spent like a hour and a half going through the lore of NSV.
Read through the most recent rant about beestation, not going to quote like three different things from it but there are some comments on the thread that goes into how in general the server has dropped the pretty abstract and loose meaning of “MRP” to just “RP”. That and I know you probably don’t mean this when you say that but lore is not going to magically change the entire player base. Yes it can help make better characters, but I doubt that people who haven’t played on NSV is going to care much about that lore. I rather literally just make lore that relates to the server than copying the lore from a related server, which is what I’m working on right now actually.
It’s less about the history of Nanotrason and the universe, and more of how things work and why things are the way they are. Like for example, at least in the lore I’m making, the reason you see so many of the same faces every round is that each command outposts has a massive bank of DNA/clones that Nanotrason has collected of qualified people that have the right combination of personality and intelligence to use for the research stations. These clones can be customized by adding knowledge needed for their assigned job, which is determined via a randomized lottery system. These clones can also have misshapes caused by the syndicates and other organizations that can result in things like revolutionaries and changlings. The syndicate can also hack into clones as they’re growing to make them into agents, which also unlocks the knowledge of every job that is blocked off. Clones though can survive their experience on the station and usually have their memories uploaded to update each CC’s memory database for that clone.