So, I wanted to clarify what happened and why, as well as make sure things are clear for me from here on out.
I was originally noted and warned for essentially provoking a Deathmatch in Acacia. Which, I’m not even contesting it. Now, the reason I did what I did is due to how Acacia works. There’s barely ever 20+ players on the server, ever. And at all times, about 1/3rd of those are not crew.
What happened is that I roleplayed a PTSD Head of Security, who basically called out Syndicate and engaged them in a 1vs1 battle, which they subsequently lost.
Normally, that’s not a thing one would do. Still, Acacia has a VERY common tendency to have one or two antags who never get noticed, simply because … Well, when there’s 5 people, running 5 departments, and just one security officer, without AI, borgs or backup … Well. What happens in 90% of the cases is that there’s no conflict at all. A single sec officer simply isn’t enough to track down a stealth antag without veering into shitsec territory where one has to search everyone, regardless. And even then, it’s often a waste of time.
Now, I see how this would be wrong on sage but … I genuinely do not understand why it is wrong on Acacia, considering 90% of Acacia rounds are exactly the same: Antag wanders through empty departments, steals what they need to steal, get a free objective, wear gloves so sec doesn’t have a proper DNA/Fingerprint, and the round ends without the lone officer being able to figure out who the perpetrator is, if able to figure out there’s a perp at all.
I won’t contest the ban, in fact, I personally insisted that it be carried out instead of a warning or note.
So then, why this thread? Because I genuinely do not understand why some of the players get pissed off by this. Is it entertaining to replay the same round again and again? Is it Sage players who get banned and get sent to Acacia without realizing that Acacia is essentially low-pop, high stealth server? I want to understand why people are so opposed to any sort of non-standard play, especially if it gives an opportunity for in-match characters to roleplay out scenes they wouldn’t have otherwise.
But. Beyond that. I suppose I’d like to apologize to whoever got offended by this. I didn’t mean any harm. I legitimately do not understand why you would want to replay the same round for two weeks in a row. I don’t understand what drives this anger. Is it bee coins? Is it being banned off of sage and not understanding that 10 players are simply not enough to interact with the traitors to a degree which would make an engaging investigation? Is it lack of experience? Is it Acacia itself being a problem?
I do not know. But if I have offended you … I apologize. I genuinely wanted the round to be something unique. And I wanted to see the players interact with each other in a situation which normally doesn’t happen. Simply because … Well … 70 hours of 5 playes, 1 traitor who never gets notices, over and over again … It got boring.
Thankyou for reading the rant (if you did), inb4 “bruh”, inb4 “autism”. Thankyou to winterdarkraven for acknowledging my request and properly banning me, as if I truly caused anxiety, I do believe that is only fair.
Consider this an open letter, too. How would YOU make Acacia have some sort of variety, beyond the stealth tator who never gets noticed?