In the recent rounds I’ve noticed, the decrease in variety of antagonists, which require high number of players to be counted in a roll. By this I specifically mean antagonist such as (Nukies, Cult, Revs).
That’s why I’ll propose some changes to increase the variety of antagonists, with some thoughts on why should we do it.
First of all recognizing the cause…
As I’ve played some rounds and read some comments regarding this topic, I’ve came up to a conclusion, that the changes came from the update to Dynamic mode, which most commonly right now rolls (Traitors, followed by midround antagonists, such as Blob, Xenomorphs, Pirates).
Another reason, that lessens the variety is that it is rare to get 25 or more people to ready up in the lobbies besides the evenings and even then… During the early hours the only antagonists that appear are lone traitors. So when you hop on a high pop hour and again get or roll a lone traitor, it just gets annoying.
Why specifically these antagonists (Nukies, Cult Blood/Clock, Revs)?
From my experiences, with these antagonists from both sides, I feel it causes more players to interact with the main round story. For instance there are departments, which might be forgotten or abandoned during traitors, which sometimes starts to feel like a typical greenshift for the players working there. But during the mentioned events the whole station is always on their feet.
In short, they provide different type of game mode.
Some Ideas, which could solve this…
One way to approach this could be to decrease the chance of common antagonists and increasing the ones that are more rare during high pop hours. I think this would definitely add more variety to the rounds. And As It would be similar to the previous version.
Or just Bring back the old way of rolling, since it provided with more choices.
What Do I expect?
Hopefully to see these antagonists appear more frequently.
Hope this causes a spark in this community
so please feel free to share your ideas!
FriendlyIsisMember / Joanna Ahmed