It kinda ruins the dynamic of abductors for them to hit like a truck all at once and abduct a dozen people, and it can be pretty disruptive too since some people might be asleep on the abductor ship for a pretty long time waiting for their turn to be probed.
BS bags are waaaay too strong currently. I’m not someone who usually advocates for nerfs but BS bodybags need a limit on how many live people they can carry.
Then nerf them to like, one person alive, while still allowing infinite corpse collection? I ain’t good at this balance thing, that sounds like too big of a nerf.
You are forgetting that abductors do not harm you(unless you are a silicon).
That’s literally their role to abduct people when they don’t expect them.
Nerfing the bs bodybag really sounds like what an unrobust person would say
BS Bodybags abductor meta is broken, since it trivializes abductor play.
You can run into a crowd, stun everybody to sleep, then stuff them in a bodybag and teleport back to the ship. It doesn’t really have a counter, and is really aggravating to a player since you will be trapped in the abductor ship waiting in line for your surgery (which may be several minutes)
Compare this to the intended gameplay which is to find someone alone, sleep baton them, then have your abductor buddy in the ship teleport them back up. Rinse and repeat.
I think that a good solution would be if there is more than one alive human in the bp bodybag they should drop out of it when abductor is teleported back (drop on the station not on abductor ship).
The issue here is not the BS body bag but abductors. There needs to be some way to prevent there being more than say 2 humans on the abductor ship at a time.
I have no current idea how to achieve this, perhaps the console does a check for humans within 20 tiles of it and any more and teleport to ship function does not work, idk. Adds danger for abductors too.