Not sure if someone’s already complained about this. These artifacts need huge nerfs. I can think of several artifacts that are very strong for little to no reason. One of them turns all people in a set radius around the artifact into a corgi. This is easily abusable and can be used to kill people once they’re turned into a corgi. Another one I’ve seen is a full 9x9 or 10x10 radius of complete darkness. I thought you’d be able to counter this with a light, but sometimes lights don’t illuminate the darkness at all. At other times they do, though. Really buggy for some reason. Finally, there’s the time stop artifact. This little object that can fit in your backpack, only taking up one slot, can also stop time in a 6x6 radius completely for everyone in it, and lasts about 30 seconds. And, of course, you’re able to take damage while stopped, for some reason. Recently saw some nukies get absolutely blazed while stopped by one of these things.
1 Like
Nothing wrong with abusing and griefing with xenoarch since no actual SOP for it is written
this is a joke, I only want this specific issue to be noticed
xenoarch is still in development and if you have issues with it then you should say it on the git pull request
BeeStation:master
← DrDuckedGoose:Popes-Xenoarchaeology
opened 04:07AM - 21 Apr 22 UTC
## About The Pull Request
Update: We have dedicated wiki article for this, e… njoy while it lasts.
https://wiki.beestation13.com/view/Guide_to_Artifacts
Xenoarchaeology is a new sub-department of science that offers aspiring scientists the unique opportunity of uncovering ancient alien bombs & eldritch kazoos.
The main focus is on the accompanying artifacts introduced by this PR. Strange items that possess a set amount of random traits that make each instance partially unique, if you're not unlucky.
The department offers a means to generate and *consume* research budget & research points for the department. This is done through successfully identifying artifact traits & features.
The following sections will discuss all these topics in further detail for those interested.
<h3>Department Details</h3>
<body>The Xenoarchaeology Lab comes equipped with all the tools necessary to perform any necessary xenoarchaeology related tasks. However, these tools are certainly not the 'be all and end all' of equipment available. Acquiring 'upgraded' tools and instruments makes the job of any archaeologist significantly safer, with tools like the long-range analyzer, for example, providing any scientist with several meters of insurance. Tools of note include the xenoartifact-labeler & research-goggles, components necessary to operate in the department. A console can also be found in this space, this is used as one of the many methods to acquire xenoartifacts, through trading & selling. An additional board for this console can be found in the tech storage, along with its accompanying post-pad's.
</body>
<details>
<summary>Department Showcase & Console UI</summary>
![image](https://user-images.githubusercontent.com/40559528/163903082-b894a555-3661-4f9d-8627-8d26f7274b60.png)
![image](https://user-images.githubusercontent.com/40559528/163904550-2ec90fd3-44b5-42d2-b7a8-3aa3804ce62d.png)
![image](https://user-images.githubusercontent.com/40559528/163912243-ea2e7fc7-e6f8-48e8-8e5d-2f00f5509a4c.png)
</details>
<h3>Xenoartifacts</h3>
Xenoartifacts are strange items defined by randomly generated traits, taken from a list. All artifacts have a maximum of 6 traits, an activator, three minor traits, a major trait, and occasionally a malfunction.
- Activator traits define how the artifact is used, interacted with. This can range from simple tactile interactions to specific radio signal activations.
- Minor traits are, usually, simple definition traits that help make artifacts unique. These can either be incredibly useful or simply benign.
- Major traits represent the artifact's main function, what you tell someone when they ask what it does. Xenoartifacts aren't particularly safe, some traits can be very dangerous while others simply aren't.
- Malfunctions are negative attributes artifacts can acquire after prolonged use, or start with if it's in its nature.
Artifacts can be categorized into four types, which explain which traits they could possibly have.
- Bluespace: Toys. These artifacts are almost entirely harmless, rarely possessing destructive traits.
- Plasma: Traditional Weapons. These artifacts usually spawn with dangerous traits, but nothing too destructive.
- Uranium: Broken Gizmos: These artifacts have very few trait restrictions, resulting in very destructive & dangerous traits. These artifacts also spawn with a malfunction.
- **Bananium**: Complete wild cards. These artifacts have no restrictions at all...
<details>
<summary>Xenoartifact & Trait Showcase</summary>
![image](https://user-images.githubusercontent.com/40559528/163907387-8e24fb98-8830-436e-b9b2-c59dec136e18.png)
![image](https://user-images.githubusercontent.com/40559528/163909481-bc456f57-b8a2-4f87-bd06-009afb353cbb.png)
*List of traits, not including malfunctions*
</details>
Xenoartifacts don't just come from the console either. Xenoartifacts can also be rarely found on Lavaland & in maints, however maint artifacts are mostly harmless.
<details>
<summary>Location Showcase</summary>
![image](https://user-images.githubusercontent.com/40559528/163911190-21ef5c3c-cbc5-4ec3-891f-3ae3a48c280c.png)
![image](https://user-images.githubusercontent.com/40559528/163911501-48db73ca-0ca3-49f2-92d0-984e74cfb0fb.png)
</details>
Identifying an artifact's traits can be difficult, however there are a plethora of tools that can help you do this. Wearing a pair of science-goggles will allow you to examine the artifacts material & shape, usually revealing the activator, a single minor, and the major. Using various tools on the artifact and watching their reactions can also inform you what traits the artifact has, if this gets merged I will look into writing a full wiki explaining this process.
After you've identified all the traits an artifact has, you can label it and attempt to sell it, or pocket it. Depending on how accurate your identification is, when you sell it, you will receive a measured credit & research point reward, credits go to the research budget.
## Why It's Good For The Game
I believe that injecting the game with unique content that introduces new gameplay loops not only provides measurable enjoyment to the player-base but, also secures the longevity of the game's concept.
Adds 'unique' features and mechanics to the game that focus on the capacity to enjoy the experience.
Actively interacts with science's budget and research points to create a more purposeful reward system.
Supplies science with even more content they didn't ask for.
Among other things-
https://user-images.githubusercontent.com/40559528/164143859-ccb451f1-8eda-4f0b-b1eb-480764b7fbe5.mp4
## Changelog
:cl:
Apologies if some of these are mislabeled.
Add: xenoartifact.dm - includes some beam datums and effects
Add: xenoartifact_console.dm - includes inbox & buyer/seller datums
Add: xenoartifact_strucutre.dm
Add: xenoartifact_traits.dm
Add: xenoartifact.dmi
Add: xenoartifact_tech.dmi
Add: xenoartifact_sticker.dmi
Tweak: Adds Xenoarchaeology Lab to Most Maps & moves EXPERIMENTOR to xenobiology on MetaStation
Tweak: Add /obj/item/xenoartifact to lavaland spawns & /obj/item/xenoartifact/maint to maint loot
Add: Add xenoartifact_console to computer.dmi
Add: xenoartifact_defines.dm
Add: xenoartifact_labeler.dm - includes sticker stuff too & debug tool
Tweak: Changes most references from exploration artifacts to xenoartifacts.
Tweak: Add Color to Bubble Messages
/:cl:
<details>
<summary> Brief evolution of state showcase </summary>
![image](https://user-images.githubusercontent.com/40559528/163916527-58c871ee-4d43-4161-9c28-48f71a2522bf.png)
![image](https://user-images.githubusercontent.com/40559528/163917090-7848ef12-a4f5-4d75-af7a-e71d0afa3bdc.png)
![image](https://user-images.githubusercontent.com/40559528/163917229-a997ccbe-f268-4d87-8078-20b49bec2331.png)
![image](https://user-images.githubusercontent.com/40559528/163917298-fcce1ea5-94dc-4051-8cb8-8ad8ca45aab5.png)
![image](https://user-images.githubusercontent.com/40559528/163917421-4152ad4c-e03c-4701-82e5-c7d168a66a21.png)
![image](https://user-images.githubusercontent.com/40559528/163917589-e19b0d23-4b9f-4bb0-8ed3-84a4143d0c8f.png)
_HoP and the Old Ones_
</details>
3 Likes
system
Closed
September 13, 2022, 6:22am
4
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