What's this "New Atmos" People are talking about?

On top of that the heat spreads to the entire room instantly, so you cant sit on a non fire tile and have precious time to cower and heal or escape

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kinda scared of griefers making use of this to shit on the server. I’m already gonna call it.

N2O and Plasma floodings are going to skyrocket, and even if someone doesn’t know how to do that, opening a canister or shootin’ a flamethrower is gonna do a handful of damage too.

Like, looks cool and all but oh boy jannies are gon’ have to be on the lookout

It probably will be like this for the first week or so, but think about it the other way around: What if the new was the standard and everyone was talking about switching to this weird system where you can literally write your name with gasses and you can’t every really filter anything from anywhere ever. I think ultimately it’s a good decision to go with the new. And again, it’s infinitely easier to fix the problems now, so much so that it’ll be easier to fix them with the new system than with the old.

@Ruediger4 does Yog face an unusually high amount of atmos-based grief?

Additionally fixing the grief is as simple as exposing the room to space, sealing and refilling it. Atmos has a good reason to set up Distro now instead of existing almost purely to try doing fusion.

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The amount of bugs and otherwise inconsistent behavior I am getting from atmos right now is a nightmare, you can fuck an area’s atmos pretty fast, but it takes forever to unfuck it.

I welcome the new atmos, sadly didn’t get to test it out properly yet as that meteor round was just a computation test more so than one for the finer details of it all.

But hopefully this will make atmos technicians actually work for their paycheck more than just “drag canister of O2, open valve, hehe canister go pfffff”.

Also I am seeing talk of “grief”, bruh, if you can fill a room in 1 second, you can empty it out just as fast.

@Ruko Huh, we were making roughly the same points, but you were editing them in as I was typing out my reply. You reading my mind, bruh?

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I tend to do that on mobile, my Reply button is right on the top edge of my keyboard.

Additionally, it is still pretty buggy - make sure to report bugs you find to Ike if you expect them to be fixed.

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What if I find uber secret bug that makes me mega robust and I never report it?

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With current atmos you have to “vacuum” a room out by dragging a fan back and forth.
Now setting the air alarm to contaminated will actually MEAN something.

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Ye, it looks absolutely absurd how you come in with a fan and put it on but there’s contaminant gas, no matter what said gas is, and the fan does NOTHING, you literally have to drag it around for it to take up the gases. Also the retarded situations where the scrubbers scrub only what’s exactly on top of them and nothing else.

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You got a point, but it’s still kinda worrying-ish. Nonetheless, I kinda wanna see how it changes up stuff.

Also most engineers are just assistants with insulated and tools from roundstart 80% of the time in LRP, and it’s probably still present in MRP at times, so I can see the whole “fix griff by exposing room to space then closing” working but not by people with access to everything you’d actually need to do so (Hardsuit/spacesuit, magboots, tools and materials)

just got a monstermos build, flamethrowers are, without a doubt, much worse. made one of my classic gamer flamethrower mixes and it was very underwhelming, RIP flamethrowers my dude. didnt spread that far, didnt burn for that long. however i ripped open a can of plasma and that was fucking baller, actually burnt thru the hull of the station on a few tiles. im noticing it has a bad habit of gas randomly not covering tiles, or gas getting stuck in things like chairs and firelocks

@TheSpaghettiSauceSla read above

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What about chad flamethrowers? I am expecting them to be even more deadly now. But for much less time.

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