I know we tend to have server downtime a lot, but now it happens every single day it seems. It’s really starting to get on my nerves. Can someone who has coding knowledge explain this? I thought we improved lag.
Maybe the multi thread thingy that’s in beta is doing a big fuckey wookey.
Anyone know the correct version of Beyond to use?
Also yeah I’d suspect the probably unstable beta Byond Build thingy that we have on right now that gives us multi-threading for maps. I also think there’s some funky crash constantly happening with Battle Royale at the moment.
We’re using an experimental version of BYOND as @WhereAmI stated, so that comes with some stability woes. On the prior version we had a single crash once a day or so, on this new build we haven’t had any crashes over the last 5-days as of the time of writing.
The large majority of “crashes” have actually been process hangs unrelated to the beta. After a certain amount of time being stuck, the server is automatically restarted. Good news is that all of our testing may have finally cast a light on what’s been causing those and Lummox believes to have developed a fix which’ll be included in the next test build.
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