âŚAh yes, an antagonist I have deep gripes with.
Iâm just going to rapid-fire all my grievances with Abductors since most of them have been in-depth.
- Brain Traumas are the largest round-disruptor, and can also just fuck up your RP. Gimmick Objectives are boring and not open-ended enough, or even contradict server rules âooooh youâre in a videogameâ but Brain traumas are the big factor. I sure do hope you like doing your job, or even your new RP gimmick while stammering and other such Speech Impediments.
- Abductors have no end-state, or any other variation to their objectives besides racking up a scoreboard and having no penalty for going Stealth High-Chaos. Seeing an abby teleport into surgery while youâre on the table for a crucial operation, while two other doctors scramble to make sure youâre not going to die of malpractice, is quite insulting.
- There is no counter to the Abductor batons.
No, seriously. Fuck your âDonât be aloneâ, I was in an entire security squadron once, and we all got Knocked out. We were trying to stop someone from dragging another bleeding crew member into maints, when an abductor came in and knocked us all the fuck out. Iâm glad there was ONE MORE SECOFF to scare them off and keep us all from getting hauled onto the mothership, but that was because everyone screaming that the majority of security were getting one-tap-love-tapped by abbies pretty much made it unviable to take all of the now unconscious and sleeping sec-offs onto the mothership without verifiably and definitively risking making the round FUBAR for both parties involved. The absence of a security team, especially one that was able to get their shit together, is felt the moment theyâre all unable to do their jobs.
It is one hit and lights out, no matter what youâre wearing on your noggin, or if youâre mindshielded like security. The power level of that cannot be understated. It is ONE TAP. TO UNCONSCIOUSNESS. That is never, ever fun, because that doesnât even give the victim a ghost of a whisper of a fart of a CHANCE to react accordingly.
Iâm speaking from a game-design standpoint here, OotB OHKOâs are never, ever fun to be hit with, and the ramifications go far past service or science. Competent Engineers, Medical Staff, Security, and Heads of Staff getting one-tap knockouts is bad, plain and simple. Losing anyone whoâs remotely knowledgeable in those three departments, even temporarily, can really fuck a lot of peopleâs plans up, or outright lead to indirect round removals. Making them unintelligible, or god forbid, making them spew slimes up, even if passive, will fuck up THEIR jobs, YOUR Job, and EVERYONE ELSEâS Job, maybe even the jobs and objectives of other antagonists.
The baton is the biggest lynchpin, because there is, I repeat, No counter. Not a one that is widely known (or that I know of).
If you want to claim âJust RP Betterâ, fine, just remember this isnât a chat-room. There are dozens of complex systems to add to this game, beyond speech bubbles. OHKOâs need to be done well, and normally thatâs possible only in a far more simplified and binary experience of a game, to be tolerated. In horror games, there is rarely, if ever, a one-hit kill unless youâre on the hardest difficulty, and even then, that normally doesnât invoke fear. It just invokes frustration, annoyance, and ennui.