CKEY:
Thrumbo
Your Discord:
Rumi#0001
Offender’s CKEY:
Thrumbo
Offender’s In-Game Name:
Veyl (I forget the number count at this point)
Server (Sage or Acacia):
Sage
Date (MM-DD-YYYY):
6/9/2022 (nice)
Round Number
: 38617
Rules Broken:
3.3, 7.9, maybe others
Incident Description:
As RD, let a player remove items off of another Roboticist that was slated to be fired, but instead was left SSD in a hallway.
Also, carded an AI and left it in their office console for 10-15 minutes while they were in other parts of the station, then left a fully intact AI in maintenance around other players.
Additional Information:
To start, this isn’t a thinly veiled report at the other people involved. This is purely concerning my own actions and how they could have been better handled.
To begin, I latejoined as RD and was told over command radio that my roboticists were making a second AI. I get to robotics and two roboticists (one who is since permabanned) have MMI’d the clown and put them into an AI core. I tell them this is not authorized, and that I intend to fire them both.
I grab a secoff to help me, and I fire the first roboticist. In the middle of that, the second roboticist says they need to SSD. I immediately lower them on my priority list. I drag them into the hall, and leave them there (primarily to be dealt with later, second because I know the first roboticist is mostly the one at fault)
Later in the round I promote a janitor to roboticist. On the way from my office to robotics, he stops and “loots” the SSD’d roboticist who is still in the hallway, saying they “won’t be needing this anymore.”
I say “Fair” and let it happen. This is, in hindsight, very bad conduct, as the player returns 20 minutes later, swears over comms, goes into maintenance and SSDs again. I am not sure how I should have handled that, but I know that was extremely poor conduct as it was.
Second issue, my handling of the clown AI.
This is the issue I am more dissatisfied with.
I genuinely don’t know how I should have handled this, but I essentially griefed this players round. The first AI doesn’t approve of the clown AI, so as soon as I arrive I card the clown and bring him to my office. I tell him I’ll be back to deal with him as soon as I sort out the roboticists. This turns into at least 15 minutes of the clown AI being stuck, in my office, unable to move or talk over radio.
Eventually I get back to him, and give him two options: be borged, or return to flesh. He refuses both, and demands to talk to the Captain. I say, okay, fine, let me go talk to him. And I leave him in my office again.
I forget what happened next, but I know I was unable to get a response from the captain. I eventually come back and make the clown’s decision for him; to return him to his body. I throw him on the card and head back to the vacant AI core, and start to figure out how to un-MMI the clown.
A radiation storm happens, I grab the core and run into maints. I’ve never tried to un-AI somebody before, so it takes a few minutes of tinkering. In this time, we end up in an abandoned room with a half dozen other players all demanding clown AI be restored.
Eventually I figure out that you can’t un-AI somebody, they’re permanently stuck that way. I give up, throw the clown back into the AI core, and leave him in maints with the crowd.
So here, generally, I have absolutely no idea how to have handled that. But I know that leaving somebody on a card, imprisoned in the RD office for a good portion of the round, is wrong, and leaving a fully intact AI near a group of people building what was later revealed to be a rage case was an even bigger mistake. I’d be reporting this if it was another person playing RD, so here I am.
Advisement and input would be appreciated.