The following are tips for Being an effective, non-lethal member of SEC.
Why? well keeping the station safe is a complex task involving co-ordination and the measured use of force. These should be what allows you to bag some bad bois without becoming SHITSEC
I'm gonna BREAK some fraggin legs.
What is the number 1 thing that keeps you a Sec officer from making an arrest? Usually its the Antag in question’s ability to stay mobile. take any opportunity you can to fuck up their primary means of mobility, be it with batons, disablers or Lasers.
I recommend aiming for the legs with lethals in particular, as sitting ducks are unanimously easy to handle no matter what you intend on doing afterwards, but this is the limit of extreme harm you should consider infflicting as a good Seccie, anymore is grounds for your own punishment.
Consious? Cuffs and Co-ordination.
if you’ve got a live one on your hands and you know they aren’t leaving SEC’s punitive care, they should at least be wearing Zip-ties and be accompanied by a person who won’t be letting them leave their grip and escape for as long as they aren’t in a cell.
Your Prisoner is wounded? Alive, aware and preferably steamed at their plainly evident guilty situation is the state you should ALWAYS be aiming for, the status of Prisoner and DEAD are Mutually exclusive!
When your prisoner has been stabilized, announce this fact and refer to the first paragraph of this section, if they’ve been injured and present in brig long enough to have effectively served their sentence for their crime, dependant on the crime and capability of the person in question, consider along side your fellow seccies, a tracking implant before releasing them.
Nothing hard, but definitely fowl
there are various useful states in the criminal records console for keeping an eye on the crew, such as but not limited to the “WATCH” state. so long as your Seccies have their HUDs on, good ones will notice that little blip next to those issued them and take note of where they’ve recently seen them.
“WATCH” should be the first state you set to rather than “ARREST” if nothing seems to be happening with the less than savory characters.
“Parole” is also a good one, rather than taking any criminally inclined right off the hook, this lets anyone with a SEC hud know at a glance, that if this person is some where they shouldn’t be, that they’re probably up to the tricks that landed them their first stay in Brig.
the Green alert Seccie
Looking good and having minimal kit on you is a good idea if operating at green alert.
That being the case and assuming you AREN’T a meta slave power gamer, every item you need to enforce the law should fit within a total of 8 slots or less, those being:
- one stun baton, Sec-belt.
- two pairs of cuffs, Sec-belt
- One flasbang, Sec-belt
- One pepper-spray, Sec-Belt
- Your issued disabler, Vest/suit storage slot.
- one Flash, pocket.
A beret of standard, non-corporate variety and a non-accusatory manor of speaking should be good for ensuring you and your fellow crew mates aren’t tensing up on sight of one another.
Remember, don’t be afraid to act helpful and as if this is any other day operating as any other department.
all that said, this should cover a lot of bases for keeping the station safe while not becoming the jaded SHITSEC.