Tubestation Development Thread

Getting ported 2025

(if any mappers want to ̶s̶t̶e̶a̶l̶ ̶t̶h̶i̶s̶ make this real, go for it. I could care less.)

Llol is actually doing it boys let’s go

8 Likes

RD’s office… is its own department?
:+1:

2 Likes

Wait why is it specifically an apid garden

1 Like

No AI chamber?

20 characters,

2 Likes

finally, a good map without any AIs

5 Likes

Remove sillycons when?

2 Likes

Martin asked for one, so I delivered

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Not what I was going for, but if you want to see it that way sure

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This station design seems like it would be very hard to fight nukies on and very hard to bomb. Its so disparate.

And yet this comes with the disadvantage that all sections could be easily cut off from each other.

2 Likes

I see what you mean, but that’s the point. at least if the tubes go down you could always just jettison yourself at mach 5 via the launchers.

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B-b-b-based?

Post must be at least 20 characters

2 Likes

I meant in terms of power and atmos.

This station would absolutely require us to have 5 layers of atmos.

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Ahhh okay

I’m too dumb to understand atmos, but I would at least put an smes in each dept to store power from the grid (if that’s how it works? I forgot.)

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Also for future development (Lol.) MS Paint lets you draw geometric shapes so you dont need to free hand.

Also thats kinda right? I mean you could just put solars attached to every department and be done with it.

The engis would hate you.

2 Likes

Free hand is best hand

Solars would be funny

and engis can cope and seethe

2 Likes

okay so
i have never touched a map editor before
but i think i wanna waste some time on trying to actualy make this map
It’ll be funny :slight_smile:

4 Likes

Llol… that would make you a c*der…

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no no
diffrent
not one line of code, just funny map editor

2 Likes

C*ders dont (Shouldnt.) make maps.

See Corg.

2 Likes

Making a map isn’t even difficult, rather, it is extremely tedious and very time-consuming.

2 Likes