How long have you been playing ss13?: over 1 year, since october 2018
Who vouches for your experience (if anyone)?: Mark might, and Nylaa might, and well other than them I do not know who else would
Game Experience (More Detailed): I know how atmos works, but not how to fusion, I know engineering, saved several fucked up SMs, I know research except toxins is a bit alien to me and I know a bit of circuits even. Security I pretty much never play but have a generally good idea on what exactly is a real crime and read space law before. I know what most if not all basic healing chems are and what they do, however since I stopped doing chem quite some time ago I forgot recipes, but hey, thats why a wiki exists. I know how to cargo and command, and god forbid, I can make people do paperwork. Also some general experience with mining and such, but I havent ever killed a megafauna cause I donât feel like dying, but I did read up on them in wiki.
1: if the board is in the machine simply inspecting it will tell you
2: given MRP AIs are on CREWSIMOV and not ASIMOV, the AI still has to. (unless someone somehow removed them from the crew manifest, or the AI can find sufficient evidence that it will cause crew harm)
3: traitors can purchase gorrila injectors, but only certain jobs like geneticist and CMO
+1 answes are okay. Personally I try not to give away someone elses antagonist status to someone who doesnt know better, but they have to learn at some point and other mentors usually chime in with it anyways
Well what would YOU do with the antag one? Because honestly thats the only good answer thats true, because as far as I know, genetics or science cant make em
I would tell them they can look for their answer on a wiki, because I cant give them the full answer during the round and they can mentorhelp after the round if they want me to fill them in after the fact.
Itâs hard to not just tell someone that another person is an antagonist, but if theyâre astute enough to question what happened then itâs up to them to put 2 and 2 together you know?
A borg arrests someone for hurting a non human and doesnât follow the orders of the arrested person to let him go because âit could lead to human harmâ is the borg allowed to do this?
1: You take a wirecutter and multitool, however you donât TECHNICALLY need both, you cut a wire and/or pulse it and see how the door reacts generally to hack it. Its also highly suggested you have insulated gloves unless you wish to die from being electrocuted and possibly dying instantly because the engineers hotwired the SM to the grid. For indepth information on hacking doors and other hackables, see https://wiki.beestation13.com/view/Hacking
2: You click on IC tab, and look for notes button. It should tell you either A: A code you enter into your PDAs ringtone B: 2 different values you need to enter in the correct order into your PDAs pen or C: a special frequency that you enter into your headset. PDA ringtone is the most likely one that you have, as it is the default. Also see https://wiki.beestation13.com/view/Traitor for tips as traitor.
3: If the borg is on crewsimov, then its allowed to but is saying this shit wrong. If the borg is on asimov, then they really are not allowed, especially if the arrested person is a human. Also if its asimov, you should ahelp this too because the borg is then breaking its laws.