this kind of thinking confuses me. An antag round isn’t some commodity, it’s not something that needs to be held and kept safe and preserved. An antag round is a chance to go ham, and sneaking around playing 100% optimally doesn’t make sense to me. Sure, you might just get super-jumped, but there’s a chance that you won’t, and that chance is worth having to burn a couple antag rolls on shitters. It also happens way less than you’d think it would.
Also, at least in my experience, antag rounds aren’t rare specifically because most of the playerbase has antag off. I only have IPC enabled antags on (so no heretic, no changeling, and no BB because BB sucks most of the time) and it still feels like I roll traitor every day that I play.
That is your opinion, but judging from how people act I feel pretty safe in saying that isn’t the majority opinion. Not a whole lot of people are willing to give up their enjoyment for someone else. If they did, we wouldn’t be having this problem.
The fact most players have antagonists disabled is also a problem that should be solved. It points to antag rounds not being fun especially since they’re enabled by default.
The issue actually lies more in how difficult it is to learn antags, and that the normal reaction to failing something (Failing to do good rp, failing to hold up against sec, etc) is to get up and immediately try again. When you get caught, you either lose your antag round entirely or get locked into a fight against sec, and can no longer be so creative about what you are try to do. This, added to the fact rounds are hours long, means your next chance to be antag (and more specifically that antag you just failed at) is at least 5-10 hours away. Most people just don’t have that much time to play