Here’s the scenario
You are having a good time on station, maybe you are an antagonist, maybe not, but what’s for sure, there is already some action going on and most people are having fun.
Then out of nowhere, a xenomorph appears from a vent and facehug several people in the room. This repeats until most of the station is now replaced with disgusting lusty aliens (not felinids).
No matter the end of this scenario, most other things that were happening prior to that are now gone and forgotten for the rest of the round (which is probably 3 minutes or so because the shuttle is already here).
A recurring problem
How many time did this happen to you? Countless time for me, so many gimmick ruined, so many potentially fun moments gone. The idea of SS13 is to “follow the flow” but xenomorph only destroys the flow that is already set, it doesn’t create any, it’s destructive and worst than even revolution. I barely ever saw a good midround xeno that actually helped with a struggling round.
Revolution is a conversion gamemode where the crewmembers can be retrieved. Cultist is a conversion gamemode where the crewmembers can be retrieved. Clockies are somewhat retrievable too but they keep teleporting like it’s a DBZ fight.
Point is that Xenomorph isn’t a gamemode, yet they also have this conversion aspect except the person converted actually is round removed and replaced with a silly acid spitting creature. It’s harmful for an already going round. Other midrounds don’t have this problem :
- Ninja usually targets 2 people maximum
- Abductors just make peoples silly
- Nightmares aren’t strong enough to be that harmful except if the player really is that robust, but in the end, it’s a single player with an armblade
- Revenants, while dangerous, are not round ending by themselves
- Pirates are supposed to be only after money
- Swarmers are supposed to only be after ressources
- Blob is-
The Blob suffer from the same problem somewhat. It can ruin an already good paced round. BUT, while they can make blob zombies, they can’t snowball as easily as xenomorph.
Any ways to change that?
Here’s my idea :
First of all, make Xenomorphs a whole gamemode. Instead of having them ruin an already good round, they will have their own. The xenos will have a set timer before they are revealed trough a CentCom announcement. Once revealed, two things happens :
- The shuttle cannot be called
- Another timer starts. It’s the time until the “specialised ERT” arrive to help fight off the xeno menace.
Why would this be good? It would put the focus on xenomorph and give it a whole another military roleplay aspect. There are a lot of peoples that get infected but also some that straight up gets killed, this will let them have their fun if they prefer to played ERTs.
The only problem I have right now is that I don’t know how the round would end.