So I kinda accidentally became the synth designer. All info in this thread is as of open PRs, I am not a maintainer and do not have express permission to change whatever I want.
This is a thread to suggest changes or additions with a vision in mind. Remember: this is basically an admin bus species, with basic synth only being able to be obtained via mirror.
Current Synth Abilities/Traits:
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On species gain, your previous species appearance is applied. The disguise never breaks, but as you take damage you gain metallic bits on your sprite.
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Synths are considered robotic and cannot be zombified or husked.
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Synths have the following traits: Revives By Healing (IPC), No Dismember, No Limb Disable, No Hunger, No Breath, Tox Immune
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Synths cannot process any chemical besides Synthflesh, which heals them.
Military Synths have everything Synths have, with the following additions:
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25 inmate armor
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14 punch damage (remember, Stamina damage for punches is 1.5x the damage, so 21 stam damage)
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No Stam Crit, Strong Grabber