Super12pl mentor application : the sequel

Your CKEY: super12pl

Your Discord: super12pl#1550

How long have you been playing ss13?: almost 2 years in total, 10 months on bee

Who vouches for your experience (if anyone)?: probalby a lot of people from discord

Game Experience (More Detailed):
I know most departments and jobs with exceptions of maybe toxins, fusion and circuits.
Here are the hours
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holy shit finally

take my +1

+1 Since you were already a mentor but considering your stagnation in playtime recently here’s some questions

  • A detective mhelps asking why their clothes aren’t in their locker, your answer ?
  • Someone mhelps asking why their zombie powder syringe didn’t instantly knock someone out, why could that happen ?
  • How to turn someone into an android using a religious sect ?

The clothes are in the det’s clothing vendor, should be in their office.

Zombie powder got nerfed and now takes about 20 ticks to take an effect instead of instant knock out.

  1. Smack your altar with the bible and choose technophile sect
  2. Sacriface cells until you get 500 favors (you can see the amount of favors via examining the altar)
  3. Make the target of robotic ascension climb on the altar then buckle them to it
  4. Smack the altar with a bible again.

Why the heck not.

+1

good answers, keeping my +1.
T:+3

Return to the Mentor High Council +1
T:+4

+1 you were a mentor before.

I will give my +1 too

+1 speedrun lads lets fucking go

+7 now.

Headmin required.

Well now we wait
20 characters

+1, really solid dude, pushed me to become memetor.

+8 now

Seniors have power here too muhahaha.
Also new hours list is neat 14267 hours is a lot as curator.

Accepted. Will update when I am home in about 4 hours.
Also forgot the standard :

You are now a member of Beestation Staff. Keep in mind that you are held to a higher standard than an average player. Good luck

Mentor acceptance speedrun set at six hours

Literally gas gas gas.

Jannie moment.