Squid ideas that hope to make them a more complete race that’ll never happen because this is the forums.
Direct salt weakness (this is implemented later don’t worry)
-Doubled defib timer to 30 minutes
-New heart organ, conjoined heart, which has double the health (easier to code than two hearts i think)
-Cleans tiles they walk over
New misc attributes:
-New brain organ, three-lobed-brain, with a lowered threshold for brain traumas of all kinds.
-New blood type, Elder Oil, that has a few chemical reactions
-Can absorb chemicals from the ground by walking over them (they go directly into the bloodstream)
-Optionally does not metabolise normal blood, preventing gaining toxins or diseases from injections
-Medical doesn’t start with any elder oil
-Reduced blood regeneration
-Metabolises mannitol into histamine, and otherwise has no effect
-Takes x2 damage from acid (could just be 1.5 burn if this is too hard to code)
Chemical Reactions of Elder Oil:
-1 Elder Oil + 1 Water = 1 Synapatzine
-1 Elder Oil + 1 Salt = 2 Elder Acid
-2 Elder Oil + 1 Welding Fuel = 1 Oil
Effects of Elder Acid
-Heals 1 brain damage each tick
-Makes you druggy and hallucinate
-Deals 0.5 burn damage to a random limb each tick
-Is, in fact, an acid, and will melt things it’s thrown on
With any luck, these changes should make squids somewhat unique, with a few narrow benefits and a number of wider drawbacks. This is mostly just ideasguying though.