Antags are what creates the round in the first place. Without antags, there isn’t a round to ruin. Something happening to you isn’t round ruining.
This is, in fact, not true. Some people play for the antag, some don’t. While I could get into the mentality behind this, I’ll just link my old thread instead. What’s more important is that the game isn’t balanced around revolving around antags and players are specifically told to pretend that antags don’t exist until they become their victims. TLDR - it’s not amogus.
There’s nothing wrong with wanting to play the most fun role in the game.
Hearing the antag alert is like music to my ears.
Then you’re probably on the wrong server. No joke. This sounds like what LRP used to be.
The 90+ minute stealth shifts are a direct result of the few round start traitors that usually spawn on a normal round dying early/being too scared to do anything because of validhunters/being too scared to do anything because killing the aforementioned validhunters might result in an admin taking the situation out of context, and interpreting it as murderbone.
Now this sounds more accurate. Our rules mean both players and antags are encouraged to ignore each other.
There are only so many autism projects you can build in this game before you’ve seen it all.
I don’t think having a slow shift every now and then is a bad thing, but i feel like lately every shift has been like that.
Fully agree. The solution I’d suggest is honestly just new antags that aren’t as poorly designed. I still think cult is the best antag we have because it blends roleplay with an actual threat and ends rounds without ruining them for people. Why can’t we have more like that? Bleh.