It would be great if Zombies could have higher damage against objects/doors so that they can truly be inevitable, Instead of bein cucked by a Reinforced door.
Still be normal damage against other players, no idea how you could code that.
wouldnât giving them similar damage calculations like hulk work? Since you canât 1 shot a person with hulk strength, but you can 1 shot a wall. Perhaps something similar to that, though potentially reduced from 1 hit to something like 8ish
I was a little worried at first, but unlike most other stations, kilo has a godlike AI sat, so I wasnât too nervous after that. Though I was a little disappointed that no one got in.
Just to note though, if we did make mutated zombies, lets just give them one or two niches and then make them weaker in everything else, that way most people stay as the default zombie.
And for the love of god, no one say sprinter or leaper zombies, being bitten once is basically death, we donât need a fast zombie or one that can stun with itâs pounce.
A zombie that spit acid would solve the wall issue, though it wouldnât help against reinforced doors. Though, I honestly think it might be fine like that, since the few places with reinforced are hard to escape.
I was gonna suggest something like three zombies have a âzombie leaderâ perk these will usually be the first three infected they get a hivemind command thing and can choose one of a couple perks
One being the acid spit that sparrow suggested
Another one being a stealth zombie that can turn invisible and maybe if it isnât too broken you could give them a changeling and or abductor type ability that letâs them transform, appearance wise into the last person they bit while still maintaining the lack of hands and the stuttered speech
Just two possible ideas for them
I think the issue with the second two abilities is that theyâre stealth abilities on a conversion antag that practically one shots people. I think theyâd have to be more obvious, or less direct abilities.
The hivemind one is good for a leader zombie. Actually, it could work well as a mutation, a sort of non infectious but fast scout zombie, with horrible melee but significantly faster speed than a normal zombie, who can easily call in a swarm via hivemind.
Huh, think i remember discussing about this with a few dudes a couple of years ago back on Hippie, weâve eventually decided that itâd be pretty rad if the zombies would gain random mutations (Both good & bad ones) after either time passess or depending on how many humanoids theyâd infect. Never really made up our minds what what the âmutationsâ could be, but iâd reckon we can eventually add some fun ones in, eventually turning the zambies into a fun chaotic horde.
I do like making the unlock process time based, but I think randomly getting downsides is pretty sucky. I was thinking more like adapting in to specialized roles (similar to xenos). Most would stay as default zombies, since theyâd be stronger at infecting and normal combat, but the specialists would be there when the horde canât beat something with a horde of normies.