Greetings
I (frank) suggest we remove revival from the codebase altogether
these are my reasons why
-
It makes the game more tense, any crisis is a lot more engaging if your life is in actual danger, but with revival you can just not give a shit and get revived like 10 minutes later unless medical has a metagrudge against you or/and is incompetent or youre a traitor target
-
doing stupid shit is more punishing now, if youre an idiot (like me) and just charge towards a very dangerous person/place (like me) youre putting your life on the line instead of 10 minutes of your time
-
It makes hostage situations and other threats actually meaningful, bomb threats and hostage situations are a lot less engaging when you can just revive everyone who died (remember the time sec had a stand off with a guy using a bomb to threaten hostages and someone went “nah its fine we can clone them” and blew the bomb up yeah that)
-
People will now have an actual reason to fear death (cause you die for real now)
-
If you want to m̶e̶t̶a̶g̶a̶m̶e̶ still be able to play theres always lavaland spawns and positronic brains
At the very least we should get a more complex medical system so we cant just heal attacks that would crush bones with Granny’s fucking pill bottle stolen from her bathroom cabinet
Also since this would make assasination objectives for traitors way easier i suggest we make those harder somehow, maybe increasing the chance for the target to be head of staff/sec, especially considering it makes more sense for syndies to target them
probably not the best option but i dunno
tell me your thoughts
thank you for reading