Miasma generation via monkies are low yielding and low impact. The cap on monkies available stopped it from going supercritical. Gibs was the way to go but they DESTROY server performance since it could be scaled infinitely.
There is a reason why ike smited Blood tomatoes to the point no gibs are created at all.
Don’t think there will be adminbus for miasma farms but the uncertainty is a looming threat that ought to be addressed lest we lose another avenue of play
That is one extract (all the others are untouched) and its only part of its loot table. It is still functional and the current state it’s in is much better than the state they were going to leave it in before I jumped in and made my own nerf.
Hyperstation has a series of upgrades for their xenobiology computers. Idk what they do since i dont play enough to know.
However, you could take something like that and say…restrict crossbreeds to requiring certain upgrades to either the consoles or a separate machine.
Say you need to build a new machine and you have to wrangle slimes into it, then feed it a variety of resources (Not just mats.) in order to get the end result. It would still require a rework. Upgrading the machine would allow you to work with higher tier slimes, get more of something, ect ect.
Nerfing miasma only makes the self antag issue worse, there needs to be a passive income generator for cargo or incentive for departments to comply or want to sell the things they manufacture. It’s very true that when science doesn’t give me the rechargers I need, I’m just gonna break into sec outposts and take the rechargers I need. If Botany doesn’t wanna grow lemons? I’ll steal a bunch of trays and just grow lemons. There’s no incentive for them to comply with me, or for me to comply with them.
That’s where needing to fix the economy and station interaction in general comes in. Money is currently worthless to everyone else and cargo is currently near worthless to the station as a whole, outside of a few select scenarios (primarily ordering synthflesh/Viro crates for med and ordering guns for nukies)
For as long as cargo can create it’s own endless money printer that far exceeds what others can do, this problem will persist, but I do recognize it’s only half of the problem
Don’t forget I’m the person pushing for cargo to have a monopoly on lathes. (Cargo would have an omnilathe and autolathe, and no more ore silo or departmental lathes)
I will pick round start QM, or even cargo, really
And kill the xenobiologist using items exclusively available to cargo to show you that cargo isn’t worthless, just people are too dumb to know what buttons to click.
Botany can automate gold and iron, and semi-automate wood
Sounds interesting, gonna make a prediction
“help they killed me”
“he denied everything I needed because he’s a cunt”
I realized a positive to gas collectors not being a thing anymore on lavaland: Miners are getting their damn auxiliary base back.
Miners would grab a landing zone designator round start, say what BZ content is on planet over cargo comms, and use landing zone designator right next to mining base. Then they’d go mine.
Now I can set up a secondary base in a more ore-rich environment later in the round.
When megafauna get lured to mining base…
When crew need public access to the planet…
When the crew want to raid a very effective Comms Agent…
…There is now a shuttle dock ready to be placed anywhere. It doesn’t cost me tools (fulton extraction) or resources (bluespace telepads) to reach a mining outpost capsule I set up. And I’m not fighting to place my LZ first.
Now we need to work on cargo being useful and bounties being more lucrative. Fulfilling bounties also helps no one but cargo. Departmental bounties should pay out a hefty bonus pay to the department that fills it out, on top of the cargo budget payout.