Your CKEY: Demdisco
Your Discord: PUSSINBOOTS
How long have you been playing ss13?: Not long after the sseth tide.
Who vouches for your experience (if anyone)?:
Game Experience (More Detailed):
I know a little bit about every department and almost all traitor items.
I know that cloning is better than spending 90 minutes on replacing a person’s organs with robotic ones, and know that the stasis bed can fix that problem. I know plumbing and a bit of pyrotechnics. I can make great viruses as virologist and I have genetics down to a tee except for advanced injectors. I know how to do surgery properly.
Medical:
Chemist: 7/10
Virologist: 8/10
Geneticist: 9.5/10
Surgery: 9/10
I no lifed xenobio quite a bit, so I know what to do including rainbow knives (My favorite). I know how to make toxins work-ish, but I can’t guarantee my shit will work. I know how to reset borgs very fast, make MMIs into exosuits with proper access, change their components and the like. I’m still waiting for a round when I can produce multiple gygaxes for security. Integrated circuits, a very unknown weapon of absolute mass destruction. It’s a 5/10 because I haven’t been able to pull it off yet; gives the malf AI a run for its money when done right. Nanites I never really got into; I know they can kill you if they get deleted, so that sucks.
Science:
Xenobiology: 8/10
Nanites: 3/10
Integrated Circuits: 5/10
Roboticist: 9.5/10
Toxins: 4.5/10
I can make and deconstruct most stuff, and can cool down an SM under regular circumstances. I can set up teslas and black holes.
Engineering:
Construction: 8/10
Atmospherics: 5/10
Super-Matter Crystal: 5/10
Tesla: 7/10
Electricity: 8/10
I can make a lot of shit as botanist and my fastest all golden trays on meta station was Round Time: ~17 minutes (All done myself including the dispenser)
Service:
Chef: 8/10
Botanist: 9.5/10
Bartender: 8/10
Janitor: clicks floor
Mime & Clown: 1/10
I can kill hierophant and ash drake, I know how to set the cargo console to broad spectrum.
Supply:
QM: 8/10
Cargo Tech: 8/10
Miner: 8/10
The role that attracts the most trouble. I know how to check people properly and I won’t let that ling bluff me. I enforce the law hard, littering and breaking are bad.
Security:
I’ll leave this up to you.
If you know what you’re doing, I’m going down. I’m going to forget what I have in my bag during the heat of a fight (I’ve been working on this). But don’t think it’s easy, still.
Robust: 5/10
Gimmicks: Stolen from other people
Go big or go home; I get sweatty af with these which is why I’m not super good. But for malf borg, I have never disappointed the AI.
Antags:
Cultist: 7/10
Traitor: 6/10
Nuclear Operative: 6.5/10
Clown Operative: Well, I die. That’s the objective right?
Changeling: 7/10
Blood Brother: Disabled
Malf AI: 6/10
Malf Borg: 9/10
Silicon is my favorite role generally, I know pretty much almost everything there is to know about them, it’s just robustness that keeps my from being perfect. From charging the jannie borg’s light replacer to opening doors to increase camera range as AI.
Silicon:
Cyborg: 9.5/10
AI: 8/10
I also have a bunch more hours on TG.
I’d like to see what you guys think overall.
When I get my job, I very rarely stray far from it. I usually do the normal things, and when I feel like in control of them, I start experimenting more. That’s not the main way I learned most of my things, I usually get into those weird siutations and some guy happens to know what to do, so I learn it from him.