Hello today I’m asking what the purpose of Beestation’s gameplay is. Definitely no Ulterior motive here. You can trust me. I have Fraud in my name.
On bee, we engage in roleplay, with some action, we do our selected jobs for the round and possibly deal with the antags.
Is it the antags?
- Backed by rules and code.
- Certain antags change how the round plays completely.
- Killing them can end the round.
- Effectively above all other players on a meta level.
Is it jobs?
- Your playstyle for each round is restricted by the job you take, which is your choice.
- The game and rules are also doing their best to restrain you to your job.
- If all jobs work well together, the station is more prepared for everything.
- Some jobs are fun.
Is it roleplay?
- Plenty of opportunities and means of communication.
- Several jobs focus on roleplay and are played often.
- Supported by labels and rules.
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Is it really antags?
- Antags do not roleplay and often regret when they try due to being fought immediately.
- When antags do change rounds, it devolves into prep and combat most times.
- Interacting with them puts you at meta-level risk unless you die or immediately yell in comms.
- Antags end people’s jobs. Usually by ending people. Sometimes by sabotage.
So, antags conflict with roleplay and jobs.
Is it really jobs??
- Most jobs have no real endgoal and will inevitably feel pointless.
- You can die at any time from antags. If you prepare for it you’re risking bans.
- Many jobs are designed to spend the whole game working without room for roleplay.
- When antags take over a round, expect to give up your job and any goals you had.
So jobs aren’t really compatible with antags, and many aren’t with roleplay.
Is it really roleplay??
- Most people will ignore you or give short, halfhearted responses. They aren’t here to roleplay.
- Jobs mean that people are often too busy to spend any time with you.
- You don’t really roleplay doing jobs together. When you do the job has nothing to do with it.
- Antags do not roleplay. When the stars align - the antag tries to roleplay and you are willing, you are at meta risk for not giving them away immediately or fighting.
- When people band together to roleplay, players discriminate against them.
So roleplay isn’t compatible with antags and jobs?
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The point
Basically:
This whole MRP ruleset is shit. There’s no way to play correctly. You’ll suffer no matter what you choose.
- Maybe you love antags and roll them, then most of your rounds are wasted. Leaving rounds or dying on purpose is bannable by the way.
- Maybe you love jobs, then get ready to die a hundred deaths until you retaliate and get banned.
- Maybe you love roleplay, then get ready to fish in a barren lake until you feel lucky just having a long conversation.
There’s no way to fully deal with all of it. Either your games will be ruined and you will deal with it, or you will have to tamper suffering with self-control.
If we were an HRP server, the game would be more fun because there would be no rush and people could roleplay. Antags wouldn’t be walking targets and meeting one wouldn’t be such a mess, which also means they wouldn’t have to always play hitman-style. This removes antags as we know them.
If it were an LRP server, the game would be more fun because players could enjoy the game’s combat system, which creeps into all departments, to its full extent. Players would no longer feel helpless, antags would no longer feel forced to stealth and be silent. Jobs would stil be viable as roads to power. This removes roleplay.
Most games don’t have roleplay. Be it opposing sides or even comparable antags (haha amogus), the gameplay is condensed, short and uninfuriating. Rules rarely come into question. Players enjoy combat or whatever other competition occurs.
Roleplay and the games used to facilitate roleplay are far more relaxed than what we have. Villains defined by players. Goals achieved through roleplay itself. Jobs chosen and performed through roleplay. When roleplay is the focus, it is the means to all ends.
Jobs exist in any game with different roles and classes. A group of players with different abilities working together is a tried and tested formula.
So, what do we have?
The closest comparison I’ve found is choosing to roleplay in fucking gmod.
It doesn’t feel like the game was made for it.
The things we have access to do not match the goals we are told to strive for.
Straying off the path is punished.
And there’s no real goal.
Fraud out. I shall continue to simmer in my stew until I make another unsuccessful PR or something.