Nick Em the communist Mentor application

Your CKEY: Nick Em the communist

Your Discord: Господъ#3402

How long have you been playing ss13?: About 2 years or so

Who vouches for your experience (if anyone)?:
no

Game Experience (More Detailed):
I know SM setup up with TEG. All of Medbay things. Nanites, Robotics, Antag things, Valid stuff. Basically i know almost everything but not Fusion and Circuits

Can you post your hours?

Since its new account and my old one had cringe name i have kinda low hours
Playtime for Nick Em the Communist

  • AI 34h (9%)
  • Assistant 7h (2%)
  • Atmospheric Technician 30m (0%)
  • Bartender 3h (0%)
  • Botanist 2h (0%)
  • Brig Physician 4h (1%)
  • Captain 9h (2%)
  • Cargo Technician 60m (0%)
  • Chaplain 10h (3%)
  • Chemist 7h (2%)
  • Chief Medical Officer 11h (3%)
  • Clown 2h (0%)
  • Cook 5h (1%)
  • Curator 5h (1%)
  • Cyborg 38h (10%)
  • Detective 11h (3%)
  • Geneticist 30m (0%)
  • Barber 30m (0%)
  • Stage Magician 1h (0%)
  • Psychiatrist 40m (0%)
  • Head of Personnel 9h (2%)
  • Head of Security 10h (2%)
  • Lawyer 25h (7%)
  • Medical Doctor 2h (0%)
  • Mime 1h (0%)
  • Quartermaster 2h (0%)
  • Research Director 3h (1%)
  • Roboticist 12h (3%)
  • Scientist 13h (3%)
  • Security Officer 8h (2%)
  • Shaft Miner 25h (7%)
  • Station Engineer 5h (1%)
  • Virologist 31h (8%)
  • Warden 12h (3%)
  • Living 353h (100%)
  • Ash Walker 40m (0%)
  • Ancient Crew 1h (0%)
  • Lavaland Syndicate 3h (0%)
  • Ghost 100h (28%)

Not sure what the standard on mentor apps is but uh maby little more specific with engineering?

What you mean by specific? How to do it?

cringe 2020202022020202020

chill i guess, seems to know their stuff based on prior interactions, and basically the only reason anyone would ever be denied from mentor is 0 hours or history of metacomms, and he seems to have neither.

also i wouldn’t have told him how to make this if i didn’t think he’d be a good mentor

+1

Would you know how to setup a CO2 SM? “I know SM setup up TEG” doesnt really say much in my opinion. I assume this refers to the pubby engine? Venture to guese you put a heater on the hot loop but dont actuely fire emitters on the engine?

Also if you woundlt a little prying on your atmos skills. You know how the piping works?

EDIT: Just read RDS’s reply I guese it doesnt matter then. You can disregard what I said or reply. I cant vote anyway :slight_smile:

Basically CO2 set up just need robust piping around SM and space outside filled with plasma. About Atmos i know that people breathing 20 oxygen 80 nitro and how to flood station

Hired, Also piping around SM is not required at all for CO2 but it does make it very robust so its a right answer

Okay what about toxins, xeno or botany?
Can you detail your experience a little more?

I know recipe of trit maxcap. Know how to make plant bombs as botanist, smoke toxins and healing plants. Xenobio looks lame

How do you make an orange reproductive?

If xenobiology runs out of monkies by accident, and they can’t kill a grey slime, what are their best options?

What are the reagent limits of the different syringes?

Botany ez-nutrient vs robust harvest.

How do you delam an SM into tesla?

How do you delam an SM into a singularity?

What are the dangers of CO2 SM?

There’s a robust slime running around, killing even people with fire extinguishers. What do?

You’re a blob, and a deathsquad gets sent in to kill you. What do you do?

Easiest way to deepfry the armory?

How do you identify ash lizards from normal lizards. (kill them all anyways)

On a scale of felinid to cuban pete, how robust is the engie-borg’s kit?

Basic syringe have 15 units advanced one 30

Robust harvest increases yield per harverst but not nutrient

To delam intro tesla need energy. For singulo pressure

CO2 creates anomaly and fuckton of power

Slime kill with temp gun and coffee

Muh Reflective nods and Zombie trait

Deepfry armory with spray or tank filled with hot oil

Their name and legs. Check crew manifest bruh

Engi borg best module one 9/10

Forgot to add i dont know Fusion Circuits and Slime breeds with effects only few

It does increase nutrient level. Also E-Z mutates plants on harvest. while robust just passivly buffs yield by 1.3 of said tray(a 10 yield plant will harvest 13 in a robust tray)

bluespace syringe holds 60 and piercing 10

minor corrections. Most of the rest is good :+1:

After aquiring information from the KGB i think eva_nightshift is your other ckey right ? If so you’d have about 1900 hours in total, that combined with the decent answers is pretty damn good.

Thats true. Sad that KGB says information about own employee

Yo what are these questions really. Why the fuck so many on a single mentor app?

monkey give mentor me

The lethal syringe is a special syringe. :wink: (Check it’s contents, you will be amused)

On top of multiplying the harvested count by 1.3, it stops mutations. It’s just super ez-nutrient.

A bit more detail here would be nicer.

A bit more detail here would be nicer, this is wrong.
CO2 SM does not create anomalies unless it has reached the 5k energy threshold, in which then it would go nuts with zapping and anomalies. While it is not delamming, the anomalies will spawn gamer slimes (Massive oof, if you thought one of these could create problems wait until it’s 6 or 7 of them). It could also spawn the pyroclastic anomaly, which will burn shit if it times out, and then could actually delam its self.

Somewhat okay, welding vents and scrubbers is key.

IIRC emp also helps here

as monke you can ventcrawl into it.

Yes.

DM me on discord if you have a problem

Your answers were vague at times but close enough, +1 from me; learn xenobiology.