When “Conspiracy” is rolled, two or more HEADS get antags (so its only possible on high pop).
These heads are just like normal antags, except obviously, they are heads. This would put the rev-game on the head as the crew would have to work together, to expunge the conspirators, while they themselves try to remain hidden. They may have the means, but not the numbers, after all. This could be especially interesting if there’s heads that aren’t conspirators.
They should have a long list of goals, like 10 specific people they need to kill, a certain amount of money or goods they need to steal (which would force them to stay hidden as long as possible).
Not a bad idea, I quite like it! How would that turn out for Heads that want certain stuff for cool ideas they want to do, but it’s not even the conspiracy round though?
A bad example is what if an inducer were an objective in the gamemode, but the CMO wants one for chem? People then lynch CMO, but it’s actually the traitor gamemode. I don’t want people to distrust their heads.
well objectives most likely wont be simple things like get inducer and more likely will be things like
assassinate certain people
have your budget have a certain amount of money
i dont know any more ideas
Have my ideas:
RD
- Upload a Hacked AI Law.
- Have [NUMBER] of Cyborgs emagged.
CMO
- Brainwash [NUMBER] of crewmembers
HoP
- Have no Security Level IDs on Station or on the Manifest.
CE
- Have the Station’s Integrity be Less Than [NUMBER]
MISC
- Delete All Research
- Eliminate all Non-Conspiring Heads of Staff (TEAM OBJECTIVE)
- Have a Captain Level ID Card by the End of the Shift.
- Cause a Supermatter Delamination
CE’s is a little scuffed along with delam SM because it just leads to a really quick round end
Actually sounds pretty based. Captain should obviously be exempt but here are some ideas for conspirator HOS:
-
Assasinate (number) wanted criminals.
-
Emag (number) securitrons.
-
Have at least (number) (weapon(s)) on your person by the end of the shift.
-
Convert (security person) to your cause via the “mindshield implanter” in your bag.
antag hos
How about fucking no
There are a lot of interesting things you can do with this idea, but personally I think that the objectives should involve manipulating your department, or something along those lines.
These ones are really good, the other two could be better but I dont really know how. HoP could start with suspicious mindshields that work similarly to abductor organs where they do weird stuff, and he might need to implant x number of targets. CE could need to irradiate people, or bring a canister of tritium to centcom or something like that. CE is the hard one if you ask me.
Instead of being hired by the syndicate, they would be directly under NT’s control, kind of like IAA, with the same plausible deniability. I’m assuming the heads would know which other heads were part of the conspiracy, so you could have department cross objectives, like HoP needing certain things to be researched, or CMO needing AA, or something like that. This whole thing is like the opposite of a syndicate incursion.
It would add a good new spin on the antags, and would even open a new route for revs to try and play. Revs could try and make everyone think that there is a conspiracy, and lynch the heads for them without even converting people. Its an interesting idea
I like that, though i dont think they should get the uplink
That could make the gamemode interesting, too! Just having to powergame from stuff from your department? That’s neat!
this is literal easy mode for an RD
step 1.
goto secure tech storage, get the AI upload board
step 2.
win
antag heads arent a great idea honestly, they already have AA and automatic trust of most crew members for a reason